We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2327748.
-Eric ----------------------------------------- - Fixed a client crash related to particle effects - Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option - Fixed the Festive Sapper not having a skin for the Blu team - Added a new startup music track from Expiration Date - Updated the Conga taunt to play sounds on the client instead of the server - Updated several materials to fix issues caused by mat_picmip - Updated the localization files - Updated beta map pl_cactuscanyon - Redesign of the first half of stage 2. Blu team now pushes up the first hill - Removed the death pit in the first barn building of stage 1 - Ammo increased in stage 2 - Fixed Red building in the spawn room of stage 2 - Updated beta map rd_asteroid - Mode changes - Power Cores and Reactor Cores now add their point value to a team's score over time - Reduced the rate at which points can be stolen from 15 per second to 10 per second - Robots now heal 5 health per second to nearby friendly players - The HUD has been reworked - Inverted the layout to better represent the layout of the level - Added progress bars to represent each team's score - Potential point gains from stolen reactor cores are now visually represented on the score progress bars - Thief icon now moves across the score board relative to the thief's position in the level - Updated thief icon to represent both the color of the power core stolen and the color of the thief's team - Added new strings to the win panel that explain why the team won - Replaced the current "points being stolen" sound with a new sound - Added better collision hulls to robot models - Reworked robot skins to reduce similarity to the Ubercharged skin - Sentry guns no longer target Ubercharged robots - Map changes - Layout has been adjusted with the overall goal of improving visibility of teammates - Removed spawn teleporter - Reduced map size by removing the front lobby and cave sections - Added terrain paths on the sides of the mid bridge - Increased width of the mid bridge - Removed doors that locked when A and B robots were active - Robots have been rearranged: - A robots now roam the bridge above the water - B robots now roam around the floor in front of the vault - C robots now roam around the upper deck - Added more line of sight blockers to the water room to provide better cover during combat engagements - Reduced travel time for the water flanking route under the interior bridge - Added a drop down to enter the water room from the front door staging area - Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck - Increased width of vault corridors - Reworked vent route that leads to the vault, no longer need to crouch jump on exit - Moved left spawn exit forward to reduce effectiveness of spawn camping - Added a resupply cabinet to the right side spawn exit - Re-positioned health and ammo pickup locations - Added ramp collision to stairs - Changed setup time from 60 seconds to 40 seconds - Changed power reactor max return time from 90 seconds to 60 seconds - Fixed gap in the death pit that allowed players to survive _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds