If it wasn't already obvious from the quickplay change, Valve does not care
about 3rd party servers at all.

The fact that something like this didn't even cross their minds should be
telling.


On Thu, Aug 21, 2014 at 3:42 PM, Chris Oryschak <ch...@oryschak.com> wrote:

> And is there a way to convert old steamid to new steamid?  If not that
> means every ban every placed on a player is useless..
>
>
> On Thu, Aug 21, 2014 at 6:40 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>
>> Yeah - this borks everything from admin tools to Ban databases. Please
>> revert this back, guys!
>>
>>
>> On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak <ch...@oryschak.com>
>> wrote:
>>
>>> wow !
>>> and the new format doesn't even match up with the previous steamID.
>>>  Everyone now has a new id#
>>>
>>> Thanks for the heads up !
>>>
>>>
>>> On Thu, Aug 21, 2014 at 6:35 PM, big john <brewskii...@gmail.com> wrote:
>>>
>>>> Wait what they changed the steam id format
>>>> On Aug 21, 2014 6:31 PM, "A Fearts" <joewatshis...@gmail.com> wrote:
>>>>
>>>>> Why after all these years would you change the SteamID format? Why
>>>>> wouldn't you at least give people a warning before you made such a drastic
>>>>> change?
>>>>>
>>>>>
>>>>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>>>>> mloveless1...@gmail.com> wrote:
>>>>>
>>>>>> All 3 of my accounts/computers are all now launching in insecure mode
>>>>>> after update. This has happened at least once a month for the past 3 or 4
>>>>>> months. It requires me to reinstall Steam in every instance to fix it. 
>>>>>> Why
>>>>>> does this happen?
>>>>>>
>>>>>>
>>>>>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <er...@valvesoftware.com>
>>>>>> wrote:
>>>>>>
>>>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>>>> are below. The new version number is 2369699.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> -----------------------------------------
>>>>>>>
>>>>>>> - Fixed rockets colliding with other projectiles and getting stuck
>>>>>>> in the world
>>>>>>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the
>>>>>>> Power Up Canteen
>>>>>>> - Fixed the Demoman not being able to equip The Grandmaster
>>>>>>> - Fixed a bug where Professional Killstreak items were being
>>>>>>> displayed as Specialized
>>>>>>> - Market Listings for Specialized Killstreak kits for the following
>>>>>>> items have been removed and will need to be relisted
>>>>>>>         - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
>>>>>>> Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>>>>>>> - Fixed character audio being cut short when characters clap during
>>>>>>> the Conga taunt
>>>>>>> - Unusual taunts that are tradable can now be listed on the Steam
>>>>>>> Community Market
>>>>>>> - The Classic can now accept Enemies Gibbed strange parts
>>>>>>> - The Manmelter can now accept Allies Extinguished strange parts
>>>>>>> - Added mp_spectators_restricted server convar
>>>>>>>                 - Prevents players on Red/Blue from joining team
>>>>>>> Spectator if it would exceed mp_teams_unbalance_limit
>>>>>>> - Updated the HTML display in the MOTD to use shared Steam browser
>>>>>>> control
>>>>>>> - Updated the materials for The Dalokohs Bar
>>>>>>> - Updated the equip_region for the Soldier's Stash, Exquisite Rack,
>>>>>>> The Pencil Pusher, and Antlers
>>>>>>> - Updated the localization files
>>>>>>> - Updated pl_cactuscanyon
>>>>>>>                 -Stage 1
>>>>>>>                                 - Reworked the geometry of the back
>>>>>>> stairwell route leading to the final cap
>>>>>>>                 -Stage 3
>>>>>>>                                 - New design of back yard underpass
>>>>>>> area
>>>>>>>                                 - Added new building and route near
>>>>>>> the underpass
>>>>>>>                                 - New geometry for Red battlements
>>>>>>> and spawn exit by the first cap
>>>>>>>                                 - Added new exit from Red spawn
>>>>>>> leading to the raised middle rock outcrop by the barn
>>>>>>>                                 - Reworked Red spawn exit by capture
>>>>>>> point 2
>>>>>>>                                 - Removed rocks and added a new
>>>>>>> structure by the final cart push
>>>>>>>                                 - Cart now takes longer to pass
>>>>>>> through the building at the end of
>>>>>>>                                 - Adjusted spawn times
>>>>>>>                                 - Adjusted Health and ammo packs
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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