Thanks Anakin.

Is it the same for STEAM_0:0: ... will their steam3 id be:[U:1: or [U:0:

Does the 0 transfer over for the X value ?




On Thu, Aug 21, 2014 at 6:45 PM, AnAkIn <anakin...@gmail.com> wrote:

> It's simple. The old SteamID was STEAM_0:X:Y. Just do Y*2+X and you have
> the new one.
> e.g. STEAM_0:1:1337 => 1337*2+1= 2675 => [U:1:2675]
>
>
>
> 2014-08-22 0:42 GMT+02:00 Chris Oryschak <ch...@oryschak.com>:
>
> And is there a way to convert old steamid to new steamid?  If not that
>> means every ban every placed on a player is useless..
>>
>>
>> On Thu, Aug 21, 2014 at 6:40 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>
>>> Yeah - this borks everything from admin tools to Ban databases. Please
>>> revert this back, guys!
>>>
>>>
>>> On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak <ch...@oryschak.com>
>>> wrote:
>>>
>>>> wow !
>>>> and the new format doesn't even match up with the previous steamID.
>>>>  Everyone now has a new id#
>>>>
>>>> Thanks for the heads up !
>>>>
>>>>
>>>> On Thu, Aug 21, 2014 at 6:35 PM, big john <brewskii...@gmail.com>
>>>> wrote:
>>>>
>>>>> Wait what they changed the steam id format
>>>>> On Aug 21, 2014 6:31 PM, "A Fearts" <joewatshis...@gmail.com> wrote:
>>>>>
>>>>>> Why after all these years would you change the SteamID format? Why
>>>>>> wouldn't you at least give people a warning before you made such a 
>>>>>> drastic
>>>>>> change?
>>>>>>
>>>>>>
>>>>>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>>>>>> mloveless1...@gmail.com> wrote:
>>>>>>
>>>>>>> All 3 of my accounts/computers are all now launching in insecure
>>>>>>> mode after update. This has happened at least once a month for the past 
>>>>>>> 3
>>>>>>> or 4 months. It requires me to reinstall Steam in every instance to fix 
>>>>>>> it.
>>>>>>> Why does this happen?
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <er...@valvesoftware.com
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>>>>> are below. The new version number is 2369699.
>>>>>>>>
>>>>>>>> -Eric
>>>>>>>>
>>>>>>>> -----------------------------------------
>>>>>>>>
>>>>>>>> - Fixed rockets colliding with other projectiles and getting stuck
>>>>>>>> in the world
>>>>>>>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the
>>>>>>>> Power Up Canteen
>>>>>>>> - Fixed the Demoman not being able to equip The Grandmaster
>>>>>>>> - Fixed a bug where Professional Killstreak items were being
>>>>>>>> displayed as Specialized
>>>>>>>> - Market Listings for Specialized Killstreak kits for the following
>>>>>>>> items have been removed and will need to be relisted
>>>>>>>>         - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
>>>>>>>> Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>>>>>>>> - Fixed character audio being cut short when characters clap during
>>>>>>>> the Conga taunt
>>>>>>>> - Unusual taunts that are tradable can now be listed on the Steam
>>>>>>>> Community Market
>>>>>>>> - The Classic can now accept Enemies Gibbed strange parts
>>>>>>>> - The Manmelter can now accept Allies Extinguished strange parts
>>>>>>>> - Added mp_spectators_restricted server convar
>>>>>>>>                 - Prevents players on Red/Blue from joining team
>>>>>>>> Spectator if it would exceed mp_teams_unbalance_limit
>>>>>>>> - Updated the HTML display in the MOTD to use shared Steam browser
>>>>>>>> control
>>>>>>>> - Updated the materials for The Dalokohs Bar
>>>>>>>> - Updated the equip_region for the Soldier's Stash, Exquisite Rack,
>>>>>>>> The Pencil Pusher, and Antlers
>>>>>>>> - Updated the localization files
>>>>>>>> - Updated pl_cactuscanyon
>>>>>>>>                 -Stage 1
>>>>>>>>                                 - Reworked the geometry of the back
>>>>>>>> stairwell route leading to the final cap
>>>>>>>>                 -Stage 3
>>>>>>>>                                 - New design of back yard underpass
>>>>>>>> area
>>>>>>>>                                 - Added new building and route near
>>>>>>>> the underpass
>>>>>>>>                                 - New geometry for Red battlements
>>>>>>>> and spawn exit by the first cap
>>>>>>>>                                 - Added new exit from Red spawn
>>>>>>>> leading to the raised middle rock outcrop by the barn
>>>>>>>>                                 - Reworked Red spawn exit by
>>>>>>>> capture point 2
>>>>>>>>                                 - Removed rocks and added a new
>>>>>>>> structure by the final cart push
>>>>>>>>                                 - Cart now takes longer to pass
>>>>>>>> through the building at the end of
>>>>>>>>                                 - Adjusted spawn times
>>>>>>>>                                 - Adjusted Health and ammo packs
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
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>>
>>
>
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