I can see potential hubserver benefits of the redirect command if valve
adds more features to it
On 2015-02-12 5:16 PM, "Ross Bemrose" <rbemr...@gmail.com> wrote:

> Another use I can see for it is if you're consolidating multiple servers
> into a single server, but like you already mentioned, redirect not working
> for the Internet tab makes askconnect_accept / DisplayAskConnectBox the
> better option.
>
> On Thu, Feb 12, 2015 at 4:11 PM, Robert Paulson <thepauls...@gmail.com>
> wrote:
>
>> I'm rather curious as to what prompted the creation of this feature,
>> because I haven't seen anyone ask for it and it seems to have very little
>> practical use.
>>
>> Redirecting people to emptier servers would likely cause more harm than
>> good as you don't know if they are joining the server to be with certain
>> players, and the new server could have too few people on it for their
>> tastes.
>>
>> It might be useful for changing IPs because it takes as long as 24 hours
>> for steam account changes to work. But if it is going to be broken on 1/3
>> of the players (what we see coming from the internet tab) then as Ryan has
>> said, you might as well use askconnect_accept.
>>
>>
>>
>> On Wed, Feb 11, 2015 at 5:33 PM, Ryan Stecker <voidedwea...@gmail.com>
>> wrote:
>>
>>> >For example (voided's thoughts): This could be used to create on mass
>>> redirect servers which fill the master list just to send people to one
>>> specific server.
>>>
>>> >^This example is a obvious no no. But what about this: I create a
>>> plugin that detects when my server becomes 31/32 and then redirect all new
>>> connecting players to a secondardy less full server. Is this acceptable?
>>>
>>> One excluded bit regarding this is that it's currently disallowed to use
>>> the redirect command for clients who join via the internet tab of the
>>> server browser. That makes mass redirect servers impractical unless someone
>>> discovers an exploit to allow execution of the redirect command.
>>>
>>> Nevertheless, I personally can't think of a practical use of the
>>> redirect command that the existing askconnect machinery doesn't already
>>> support. It seems to me that most server operators' use of the redirect
>>> command is going to lead to poor user experiences. I don't think most
>>> players will enjoy being redirected to other servers without their
>>> permission, especially if they're playing on the original server with their
>>> friends.
>>>
>>> If anything, the askconnect UX should be improved so that users can more
>>> clearly be shown the redirection UI (rather than what's currently displayed
>>> as a small UI element in the top left corner). Additionally, improvements
>>> could be made here so that users don't have to worry about having a key
>>> bound to the "askconnect_accept" command, as some of them have rebound or
>>> unbound the F3 key.
>>>
>>> Just my $0.02.
>>>
>>>
>>>
>>> On Wed, Feb 11, 2015 at 7:06 PM, A Fearts <joewatshis...@gmail.com>
>>> wrote:
>>>
>>>> (I hope I'm understanding what this new command does, as I have yet to
>>>> personally test it.)
>>>>
>>>> - Added "redirect" client command that can be used to send clients to a
>>>> different server. Does not function for clients that came from matchmaking
>>>> or certain server browser tabs.
>>>>
>>>> ^It would be nice if someone from Valve would create some guidelines on
>>>> this. This command could be used to in a ways that degrade a players
>>>> experience.
>>>>
>>>> For example (voided's thoughts): This could be used to create on mass
>>>> redirect servers which fill the master list just to send people to one
>>>> specific server.
>>>>
>>>> ^This example is a obvious no no. But what about this: I create a
>>>> plugin that detects when my server becomes 31/32 and then redirect all new
>>>> connecting players to a secondardy less full server. Is this acceptable?
>>>>
>>>> What about using it to load balance clients who are already connected
>>>> to the server?
>>>>
>>>> It's cool we have a new command but what are the practical accepted
>>>> uses that ask_connect_accept doesn't already fulfill?
>>>>
>>>> Some response from Valve would be appreciated.
>>>>
>>>> On Wed, Feb 11, 2015 at 7:39 PM, Alexander Kolev <sashko...@gmail.com>
>>>> wrote:
>>>>
>>>>> Also what does " r_drawtracers_firstperson" do? How does affect the
>>>>> view of the game? How we should work/use the new 'redirect' cvar?
>>>>>
>>>>> 2015-02-12 2:36 GMT+02:00 Alexander Kolev <sashko...@gmail.com>:
>>>>>
>>>>>> Great update but the cvar - "cl_jiggle_bone_framerate_cutoff" is
>>>>>> still bugged. Typing 0 does not disable the jiggle bone. Please fix this,
>>>>>> its been a year.. meh
>>>>>>
>>>>>> Alexander
>>>>>>
>>>>>> 2015-02-12 2:24 GMT+02:00 HD <ad...@gamerscrib.net>:
>>>>>>
>>>>>>> How do you use the "redirect" client command? Is this something
>>>>>>> applied in
>>>>>>> the configuration and if so what is the exact command?
>>>>>>> Example?
>>>>>>>
>>>>>>> Also its noted "certain server browser tabs".... which ones? A
>>>>>>> little more
>>>>>>> clarification on this would be great.
>>>>>>>
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>>>>> Sent: Wednesday, February 11, 2015 7:13 PM
>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>> hlds_annou...@list.valvesoftware.com;
>>>>>>> hlds_li...@list.valvesoftware.com
>>>>>>> Subject: [hlds] Mandatory TF2 Update Released
>>>>>>>
>>>>>>> We've released a mandatory update for Team Fortress 2. The update
>>>>>>> notes are
>>>>>>> below. The new version number is 2621505.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> ------------------------------
>>>>>>>
>>>>>>> - Added Crate #90 and Crate #91 to the drop list
>>>>>>> - Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from
>>>>>>> the drop
>>>>>>> list
>>>>>>> - Added convar sv_rcon_whitelist_address. Rcon clients failing to
>>>>>>> auth from
>>>>>>> the specified IP address will never get banned.
>>>>>>> - Added convar r_drawtracers_firstperson to disable the drawing of
>>>>>>> first
>>>>>>> person bullet tracer particles
>>>>>>> - Added "redirect" client command that can be used to send clients
>>>>>>> to a
>>>>>>> different server. Does not function for clients that came from
>>>>>>> matchmaking
>>>>>>> or certain server browser tabs.
>>>>>>> - Fixed an exploit related to the "connect" command allowing servers
>>>>>>> to
>>>>>>> redirect clients when they should not be able to
>>>>>>> - Fixed a client crash related to extreme viewmodel_fov settings
>>>>>>>         - The viewmodel_fov convar is now clamped to valid values.
>>>>>>> Users who
>>>>>>> were using this to hide the viewmodel and tracers should use
>>>>>>> r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same
>>>>>>> effect.
>>>>>>> - Fixed missing Killstreak sheen effects for the Iron Bomber
>>>>>>> - Fixed the Explosive Headshot upgrade in Mann vs. Machine not
>>>>>>> applying to
>>>>>>> The Classic
>>>>>>> - Fixed the Panic Attack not using the correct sound for crits
>>>>>>> - Fixed The Peacenik's Ponytail not using the correct team skins
>>>>>>> - Fixed not being able to switch away from the Minigun while
>>>>>>> spinning down
>>>>>>> - Fixed not being able to deliver wrapped Giftapult packages
>>>>>>> - Fixed The Classic zooming-in when the Sniper teleports while
>>>>>>> charging a
>>>>>>> shot
>>>>>>> - Fixed The Bootenkhamuns not hiding the correct bodygroup when
>>>>>>> equipped
>>>>>>> - Fixed the Diamondback accumulating crits for backstabbing invlun
>>>>>>> players
>>>>>>> - Fixed players not receiving timed drops when running the game in
>>>>>>> Ukrainian
>>>>>>> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
>>>>>>> sound
>>>>>>> effects
>>>>>>> - Updated the equip_region for the Brimstone
>>>>>>> - Updated Mann Co. Store prices for foreign currencies to current USD
>>>>>>> equivalents
>>>>>>> - Updated the localization files
>>>>>>> - Mannpower mode changes:
>>>>>>>         - Fixed bug that sometimes caused two intel briefcases to
>>>>>>> spawn
>>>>>>>         - Reduced capture trigger size to match capture area on
>>>>>>> CTF_Gorge
>>>>>>>         - Powerup changes:
>>>>>>>                 - Haste: Doubles the Medigun's uber charge build up
>>>>>>> speed
>>>>>>>                 - Vampire: Reduced health leeched when using the
>>>>>>> Flamethrower and Minigun
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
>
> --
> Ross Bemrose
>
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