I can see potential hubserver benefits of the redirect command if valve adds more features to it On 2015-02-12 5:16 PM, "Ross Bemrose" <rbemr...@gmail.com> wrote:
> Another use I can see for it is if you're consolidating multiple servers > into a single server, but like you already mentioned, redirect not working > for the Internet tab makes askconnect_accept / DisplayAskConnectBox the > better option. > > On Thu, Feb 12, 2015 at 4:11 PM, Robert Paulson <thepauls...@gmail.com> > wrote: > >> I'm rather curious as to what prompted the creation of this feature, >> because I haven't seen anyone ask for it and it seems to have very little >> practical use. >> >> Redirecting people to emptier servers would likely cause more harm than >> good as you don't know if they are joining the server to be with certain >> players, and the new server could have too few people on it for their >> tastes. >> >> It might be useful for changing IPs because it takes as long as 24 hours >> for steam account changes to work. But if it is going to be broken on 1/3 >> of the players (what we see coming from the internet tab) then as Ryan has >> said, you might as well use askconnect_accept. >> >> >> >> On Wed, Feb 11, 2015 at 5:33 PM, Ryan Stecker <voidedwea...@gmail.com> >> wrote: >> >>> >For example (voided's thoughts): This could be used to create on mass >>> redirect servers which fill the master list just to send people to one >>> specific server. >>> >>> >^This example is a obvious no no. But what about this: I create a >>> plugin that detects when my server becomes 31/32 and then redirect all new >>> connecting players to a secondardy less full server. Is this acceptable? >>> >>> One excluded bit regarding this is that it's currently disallowed to use >>> the redirect command for clients who join via the internet tab of the >>> server browser. That makes mass redirect servers impractical unless someone >>> discovers an exploit to allow execution of the redirect command. >>> >>> Nevertheless, I personally can't think of a practical use of the >>> redirect command that the existing askconnect machinery doesn't already >>> support. It seems to me that most server operators' use of the redirect >>> command is going to lead to poor user experiences. I don't think most >>> players will enjoy being redirected to other servers without their >>> permission, especially if they're playing on the original server with their >>> friends. >>> >>> If anything, the askconnect UX should be improved so that users can more >>> clearly be shown the redirection UI (rather than what's currently displayed >>> as a small UI element in the top left corner). Additionally, improvements >>> could be made here so that users don't have to worry about having a key >>> bound to the "askconnect_accept" command, as some of them have rebound or >>> unbound the F3 key. >>> >>> Just my $0.02. >>> >>> >>> >>> On Wed, Feb 11, 2015 at 7:06 PM, A Fearts <joewatshis...@gmail.com> >>> wrote: >>> >>>> (I hope I'm understanding what this new command does, as I have yet to >>>> personally test it.) >>>> >>>> - Added "redirect" client command that can be used to send clients to a >>>> different server. Does not function for clients that came from matchmaking >>>> or certain server browser tabs. >>>> >>>> ^It would be nice if someone from Valve would create some guidelines on >>>> this. This command could be used to in a ways that degrade a players >>>> experience. >>>> >>>> For example (voided's thoughts): This could be used to create on mass >>>> redirect servers which fill the master list just to send people to one >>>> specific server. >>>> >>>> ^This example is a obvious no no. But what about this: I create a >>>> plugin that detects when my server becomes 31/32 and then redirect all new >>>> connecting players to a secondardy less full server. Is this acceptable? >>>> >>>> What about using it to load balance clients who are already connected >>>> to the server? >>>> >>>> It's cool we have a new command but what are the practical accepted >>>> uses that ask_connect_accept doesn't already fulfill? >>>> >>>> Some response from Valve would be appreciated. >>>> >>>> On Wed, Feb 11, 2015 at 7:39 PM, Alexander Kolev <sashko...@gmail.com> >>>> wrote: >>>> >>>>> Also what does " r_drawtracers_firstperson" do? How does affect the >>>>> view of the game? How we should work/use the new 'redirect' cvar? >>>>> >>>>> 2015-02-12 2:36 GMT+02:00 Alexander Kolev <sashko...@gmail.com>: >>>>> >>>>>> Great update but the cvar - "cl_jiggle_bone_framerate_cutoff" is >>>>>> still bugged. Typing 0 does not disable the jiggle bone. Please fix this, >>>>>> its been a year.. meh >>>>>> >>>>>> Alexander >>>>>> >>>>>> 2015-02-12 2:24 GMT+02:00 HD <ad...@gamerscrib.net>: >>>>>> >>>>>>> How do you use the "redirect" client command? Is this something >>>>>>> applied in >>>>>>> the configuration and if so what is the exact command? >>>>>>> Example? >>>>>>> >>>>>>> Also its noted "certain server browser tabs".... which ones? A >>>>>>> little more >>>>>>> clarification on this would be great. >>>>>>> >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: hlds-boun...@list.valvesoftware.com >>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith >>>>>>> Sent: Wednesday, February 11, 2015 7:13 PM >>>>>>> To: hlds@list.valvesoftware.com; >>>>>>> hlds_annou...@list.valvesoftware.com; >>>>>>> hlds_li...@list.valvesoftware.com >>>>>>> Subject: [hlds] Mandatory TF2 Update Released >>>>>>> >>>>>>> We've released a mandatory update for Team Fortress 2. The update >>>>>>> notes are >>>>>>> below. The new version number is 2621505. >>>>>>> >>>>>>> -Eric >>>>>>> >>>>>>> ------------------------------ >>>>>>> >>>>>>> - Added Crate #90 and Crate #91 to the drop list >>>>>>> - Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from >>>>>>> the drop >>>>>>> list >>>>>>> - Added convar sv_rcon_whitelist_address. Rcon clients failing to >>>>>>> auth from >>>>>>> the specified IP address will never get banned. >>>>>>> - Added convar r_drawtracers_firstperson to disable the drawing of >>>>>>> first >>>>>>> person bullet tracer particles >>>>>>> - Added "redirect" client command that can be used to send clients >>>>>>> to a >>>>>>> different server. Does not function for clients that came from >>>>>>> matchmaking >>>>>>> or certain server browser tabs. >>>>>>> - Fixed an exploit related to the "connect" command allowing servers >>>>>>> to >>>>>>> redirect clients when they should not be able to >>>>>>> - Fixed a client crash related to extreme viewmodel_fov settings >>>>>>> - The viewmodel_fov convar is now clamped to valid values. >>>>>>> Users who >>>>>>> were using this to hide the viewmodel and tracers should use >>>>>>> r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same >>>>>>> effect. >>>>>>> - Fixed missing Killstreak sheen effects for the Iron Bomber >>>>>>> - Fixed the Explosive Headshot upgrade in Mann vs. Machine not >>>>>>> applying to >>>>>>> The Classic >>>>>>> - Fixed the Panic Attack not using the correct sound for crits >>>>>>> - Fixed The Peacenik's Ponytail not using the correct team skins >>>>>>> - Fixed not being able to switch away from the Minigun while >>>>>>> spinning down >>>>>>> - Fixed not being able to deliver wrapped Giftapult packages >>>>>>> - Fixed The Classic zooming-in when the Sniper teleports while >>>>>>> charging a >>>>>>> shot >>>>>>> - Fixed The Bootenkhamuns not hiding the correct bodygroup when >>>>>>> equipped >>>>>>> - Fixed the Diamondback accumulating crits for backstabbing invlun >>>>>>> players >>>>>>> - Fixed players not receiving timed drops when running the game in >>>>>>> Ukrainian >>>>>>> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit >>>>>>> sound >>>>>>> effects >>>>>>> - Updated the equip_region for the Brimstone >>>>>>> - Updated Mann Co. Store prices for foreign currencies to current USD >>>>>>> equivalents >>>>>>> - Updated the localization files >>>>>>> - Mannpower mode changes: >>>>>>> - Fixed bug that sometimes caused two intel briefcases to >>>>>>> spawn >>>>>>> - Reduced capture trigger size to match capture area on >>>>>>> CTF_Gorge >>>>>>> - Powerup changes: >>>>>>> - Haste: Doubles the Medigun's uber charge build up >>>>>>> speed >>>>>>> - Vampire: Reduced health leeched when using the >>>>>>> Flamethrower and Minigun >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > Ross Bemrose > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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