Redirect loop :trollface: On Feb 12, 2015 5:31 PM, "William Pickard" <lollol22...@gmail.com> wrote:
> I can see potential hubserver benefits of the redirect command if valve > adds more features to it > On 2015-02-12 5:16 PM, "Ross Bemrose" <rbemr...@gmail.com> wrote: > >> Another use I can see for it is if you're consolidating multiple servers >> into a single server, but like you already mentioned, redirect not working >> for the Internet tab makes askconnect_accept / DisplayAskConnectBox the >> better option. >> >> On Thu, Feb 12, 2015 at 4:11 PM, Robert Paulson <thepauls...@gmail.com> >> wrote: >> >>> I'm rather curious as to what prompted the creation of this feature, >>> because I haven't seen anyone ask for it and it seems to have very little >>> practical use. >>> >>> Redirecting people to emptier servers would likely cause more harm than >>> good as you don't know if they are joining the server to be with certain >>> players, and the new server could have too few people on it for their >>> tastes. >>> >>> It might be useful for changing IPs because it takes as long as 24 hours >>> for steam account changes to work. But if it is going to be broken on 1/3 >>> of the players (what we see coming from the internet tab) then as Ryan has >>> said, you might as well use askconnect_accept. >>> >>> >>> >>> On Wed, Feb 11, 2015 at 5:33 PM, Ryan Stecker <voidedwea...@gmail.com> >>> wrote: >>> >>>> >For example (voided's thoughts): This could be used to create on mass >>>> redirect servers which fill the master list just to send people to one >>>> specific server. >>>> >>>> >^This example is a obvious no no. But what about this: I create a >>>> plugin that detects when my server becomes 31/32 and then redirect all new >>>> connecting players to a secondardy less full server. Is this acceptable? >>>> >>>> One excluded bit regarding this is that it's currently disallowed to >>>> use the redirect command for clients who join via the internet tab of the >>>> server browser. That makes mass redirect servers impractical unless someone >>>> discovers an exploit to allow execution of the redirect command. >>>> >>>> Nevertheless, I personally can't think of a practical use of the >>>> redirect command that the existing askconnect machinery doesn't already >>>> support. It seems to me that most server operators' use of the redirect >>>> command is going to lead to poor user experiences. I don't think most >>>> players will enjoy being redirected to other servers without their >>>> permission, especially if they're playing on the original server with their >>>> friends. >>>> >>>> If anything, the askconnect UX should be improved so that users can >>>> more clearly be shown the redirection UI (rather than what's currently >>>> displayed as a small UI element in the top left corner). Additionally, >>>> improvements could be made here so that users don't have to worry about >>>> having a key bound to the "askconnect_accept" command, as some of them have >>>> rebound or unbound the F3 key. >>>> >>>> Just my $0.02. >>>> >>>> >>>> >>>> On Wed, Feb 11, 2015 at 7:06 PM, A Fearts <joewatshis...@gmail.com> >>>> wrote: >>>> >>>>> (I hope I'm understanding what this new command does, as I have yet to >>>>> personally test it.) >>>>> >>>>> - Added "redirect" client command that can be used to send clients to >>>>> a different server. Does not function for clients that came from >>>>> matchmaking or certain server browser tabs. >>>>> >>>>> ^It would be nice if someone from Valve would create some guidelines >>>>> on this. This command could be used to in a ways that degrade a players >>>>> experience. >>>>> >>>>> For example (voided's thoughts): This could be used to create on mass >>>>> redirect servers which fill the master list just to send people to one >>>>> specific server. >>>>> >>>>> ^This example is a obvious no no. But what about this: I create a >>>>> plugin that detects when my server becomes 31/32 and then redirect all new >>>>> connecting players to a secondardy less full server. Is this acceptable? >>>>> >>>>> What about using it to load balance clients who are already connected >>>>> to the server? >>>>> >>>>> It's cool we have a new command but what are the practical accepted >>>>> uses that ask_connect_accept doesn't already fulfill? >>>>> >>>>> Some response from Valve would be appreciated. >>>>> >>>>> On Wed, Feb 11, 2015 at 7:39 PM, Alexander Kolev <sashko...@gmail.com> >>>>> wrote: >>>>> >>>>>> Also what does " r_drawtracers_firstperson" do? How does affect the >>>>>> view of the game? How we should work/use the new 'redirect' cvar? >>>>>> >>>>>> 2015-02-12 2:36 GMT+02:00 Alexander Kolev <sashko...@gmail.com>: >>>>>> >>>>>>> Great update but the cvar - "cl_jiggle_bone_framerate_cutoff" is >>>>>>> still bugged. Typing 0 does not disable the jiggle bone. Please fix >>>>>>> this, >>>>>>> its been a year.. meh >>>>>>> >>>>>>> Alexander >>>>>>> >>>>>>> 2015-02-12 2:24 GMT+02:00 HD <ad...@gamerscrib.net>: >>>>>>> >>>>>>>> How do you use the "redirect" client command? Is this something >>>>>>>> applied in >>>>>>>> the configuration and if so what is the exact command? >>>>>>>> Example? >>>>>>>> >>>>>>>> Also its noted "certain server browser tabs".... which ones? A >>>>>>>> little more >>>>>>>> clarification on this would be great. >>>>>>>> >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: hlds-boun...@list.valvesoftware.com >>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric >>>>>>>> Smith >>>>>>>> Sent: Wednesday, February 11, 2015 7:13 PM >>>>>>>> To: hlds@list.valvesoftware.com; >>>>>>>> hlds_annou...@list.valvesoftware.com; >>>>>>>> hlds_li...@list.valvesoftware.com >>>>>>>> Subject: [hlds] Mandatory TF2 Update Released >>>>>>>> >>>>>>>> We've released a mandatory update for Team Fortress 2. The update >>>>>>>> notes are >>>>>>>> below. The new version number is 2621505. >>>>>>>> >>>>>>>> -Eric >>>>>>>> >>>>>>>> ------------------------------ >>>>>>>> >>>>>>>> - Added Crate #90 and Crate #91 to the drop list >>>>>>>> - Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from >>>>>>>> the drop >>>>>>>> list >>>>>>>> - Added convar sv_rcon_whitelist_address. Rcon clients failing to >>>>>>>> auth from >>>>>>>> the specified IP address will never get banned. >>>>>>>> - Added convar r_drawtracers_firstperson to disable the drawing of >>>>>>>> first >>>>>>>> person bullet tracer particles >>>>>>>> - Added "redirect" client command that can be used to send clients >>>>>>>> to a >>>>>>>> different server. Does not function for clients that came from >>>>>>>> matchmaking >>>>>>>> or certain server browser tabs. >>>>>>>> - Fixed an exploit related to the "connect" command allowing >>>>>>>> servers to >>>>>>>> redirect clients when they should not be able to >>>>>>>> - Fixed a client crash related to extreme viewmodel_fov settings >>>>>>>> - The viewmodel_fov convar is now clamped to valid values. >>>>>>>> Users who >>>>>>>> were using this to hide the viewmodel and tracers should use >>>>>>>> r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the >>>>>>>> same >>>>>>>> effect. >>>>>>>> - Fixed missing Killstreak sheen effects for the Iron Bomber >>>>>>>> - Fixed the Explosive Headshot upgrade in Mann vs. Machine not >>>>>>>> applying to >>>>>>>> The Classic >>>>>>>> - Fixed the Panic Attack not using the correct sound for crits >>>>>>>> - Fixed The Peacenik's Ponytail not using the correct team skins >>>>>>>> - Fixed not being able to switch away from the Minigun while >>>>>>>> spinning down >>>>>>>> - Fixed not being able to deliver wrapped Giftapult packages >>>>>>>> - Fixed The Classic zooming-in when the Sniper teleports while >>>>>>>> charging a >>>>>>>> shot >>>>>>>> - Fixed The Bootenkhamuns not hiding the correct bodygroup when >>>>>>>> equipped >>>>>>>> - Fixed the Diamondback accumulating crits for backstabbing invlun >>>>>>>> players >>>>>>>> - Fixed players not receiving timed drops when running the game in >>>>>>>> Ukrainian >>>>>>>> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit >>>>>>>> sound >>>>>>>> effects >>>>>>>> - Updated the equip_region for the Brimstone >>>>>>>> - Updated Mann Co. Store prices for foreign currencies to current >>>>>>>> USD >>>>>>>> equivalents >>>>>>>> - Updated the localization files >>>>>>>> - Mannpower mode changes: >>>>>>>> - Fixed bug that sometimes caused two intel briefcases to >>>>>>>> spawn >>>>>>>> - Reduced capture trigger size to match capture area on >>>>>>>> CTF_Gorge >>>>>>>> - Powerup changes: >>>>>>>> - Haste: Doubles the Medigun's uber charge build up >>>>>>>> speed >>>>>>>> - Vampire: Reduced health leeched when using the >>>>>>>> Flamethrower and Minigun >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> Ross Bemrose >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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