All you have to do is click "Play Multiplayer", and instead of clicking Join Game, click "Show Servers". You will get a nice full list of valve ran servers(assuming you have the "Official" checkbox checked, which it is by default).

Refer to these screenshots if you are unsure how to do that:
http://steamcommunity.com/sharedfiles/filedetails/?id=475093096
http://steamcommunity.com/sharedfiles/filedetails/?id=475093123

Valve actually listened to this list this time, please don't get it reversed because you need to perform 2 more clicks than now.

On 7/4/2015 11:10 AM, Phillip Vector wrote:
Would you say the same thing if the situation was reversed and they took away the community servers?

No. I didn't think so.

On Sat, Jul 4, 2015 at 8:07 AM, ics <i...@ics-base.net <mailto:i...@ics-base.net>> wrote:

    You had over 2 years of time to find a Valve server and add that
    to favorites. How many do you have in favorites? Look in the
    mirror if you have 0 or cant find any.

    -ics

    AJ DeTorrice kirjoitti:


        I actually really dislike that valve decided to remove their
        servers from the server browser. Nine times out of ten, I
        don't want to play your terrible 24/7 server with class
        limits. There definitely needs to be a toggle to include valve
        servers in the server browser. IMO, quickplay takes too long
        to find a server to be useful.


        On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
        <mailto:ubyu....@gmail.com> <mailto:ubyu....@gmail.com
        <mailto:ubyu....@gmail.com>>> wrote:

            Hooray! One step in the right direction indeed. Now to
        consider
            the other suggested changes in relation to Quickplay please :)
            (particularly that modified screenshot with the main menu UI
            changed to offer choices of what type of server to join via
            quickplay). Thanks TF2 team for listening to us.

            On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
        <mailto:rbemr...@gmail.com>
            <mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>>
        wrote:

                If you SUICIDE, it's not supposed to retain the charge
        from
                your current death.  That's right in the patch notes.

                However, I (and likely others) thought this meant it would
                store 0%.  Then again, if it did that, then medics
        could just
                suicide to make sure any enemy medics that picked it
        up got
                nothing.


                On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:

                    The medigun is bugged.
                    <Gaberoll> anyhow medigun is bugged
                    <Gaberoll> when suiciding it retains the uber
            charge from
                    your previous death, not your current death
                    <Gaberoll> that is to say, I die with 70% uber
                    <Gaberoll> the medigun has 70% uber
                    <Gaberoll> later, I have 40 charge
                    <Gaberoll> and suicide for whatever reason
                    <Gaberoll> when picked up, it has 70% uber
                    <Gaberoll> I am later killed at 16%
                    <Gaberoll> it gets picked up as 16%
                    <Gaberoll> I then suicide at full charge
                    <Gaberoll> it is picked up at 16%

                    On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
                    <supp...@boomgaming.net
            <mailto:supp...@boomgaming.net>
            <mailto:supp...@boomgaming.net
            <mailto:supp...@boomgaming.net>>> wrote:

                        OMG!!!!! OMG!!!!!!

                        They listened to you guys!!!!! OMFG!

                        - Valve official quickplay and matchmaking
            servers are no
                        longer listed in the server browser

                        On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
                        <er...@valvesoftware.com
            <mailto:er...@valvesoftware.com>
                        <mailto:er...@valvesoftware.com
            <mailto:er...@valvesoftware.com>>> wrote:

                            We've released a mandatory update for TF2.
            The notes
                            for the update are below. The new version
            is 2863548.

                            -Eric

                            ----------------------

                            - Temporarily limited OS X clients to
            medium texture
                            quality to resolve random crashes while
            work is done
                            on a permanent fix
                            - Fixed a random crash that affected OSX only
                            - Updated the collision geometry for the
            turbines in
                            Powerhouse
                            - Dropped weapons now retain their ammo and
                            ÜberCharge levels unless the player
            commits suicide
                            - Valve official quickplay and matchmaking
            servers
                            are no longer listed in the server browser
                            - Players no longer drop their weapons in MvM
                            - Pressing the action key will now try to
            pick up a
                            dropped weapon before trying to use an
            item in the
                            action slot
                            - Spies can no longer pick up weapons when
            disguised
                            or cloaked
                            - Using the mouse to select enemy players
            on the
                            scoreboard no longer improperly reveals
            their class
                            - Fixed players dropping multiple
            instances of the
                            same weapon at once
                            - Fixed unintended changes to rocket and other
                            explosive jumping behavior
                            - Fixed dropped weapons occasionally using an
                            incorrect skin
                            - Fixed an issue that was causing the particle
                            effects on Unusual hats to sometimes draw in
                            first-person for the owner, or not draw at
            all to others
                            - Fixed an issue that prevented Huntsman
            arrows from
                            damaging enemy Engineer buildings
                            - Fixed weapons with attached models (e.g.
            Festive
                            weapons, Kritzkrieg, and Botkillers) not
            rendering
                            their attachments
                            - Fixed spies that have picked up a
            dropped Your
                            Eternal Reward or Wanga Prick being able
            to manually
                            disguise
                            - Fixed Spy sometimes not being able to
            use the
                            Disguise Kit after picking up a new Knife
                            - Fixed newly created items not becoming
            Strange
                            quality, despite receiving the ability to
            track
                            kills. Existing items in this state will
            not be
                            retroactively fixed.
                            - Fixed skinned weapons appearing
            differently after
                            being traded or listed on the Steam
            Community Market.
                            Affected items have been reverted to their
            original
                            (permanent) appearance.
                            - Fixed being able to craft some previously
                            un-craftable items
                            - Fixed a client crash related to Killstreak
                            Fabricators and Chemistry Kits
                            - Fixed a client crash related to particles
                            - Fixed the Vitasaw no longer giving its
            ÜberCharge
                            bonus after death
                            - Fixed issues related to picking up
            dropped weapons
                            while zoomed in with a Sniper Rifle
                            - Fixed a bug that caused the Shortstop to
            reload
                            faster than normal
                            - Fixed dropped energy weapons not being
            able to fire
                            after being picked up
                            - Fixed some weapons not displaying their
            charge
                            meters after being picked up
                            - Fixed the box used in the Box Trot taunt
            sometimes
                            being the wrong color
                            - Steam Community Market
                                    - Fixed skinned items appearing as
            "Decorated
                            Item"
                                    - Items that are temporarily
            un-tradable can
                            now properly be listed on the market






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