All you have to do is click "Play Multiplayer", and instead of clicking
Join Game, click "Show Servers". You will get a nice full list of valve
ran servers(assuming you have the "Official" checkbox checked, which it
is by default).
Refer to these screenshots if you are unsure how to do that:
http://steamcommunity.com/sharedfiles/filedetails/?id=475093096
http://steamcommunity.com/sharedfiles/filedetails/?id=475093123
Valve actually listened to this list this time, please don't get it
reversed because you need to perform 2 more clicks than now.
On 7/4/2015 11:10 AM, Phillip Vector wrote:
Would you say the same thing if the situation was reversed and they
took away the community servers?
No. I didn't think so.
On Sat, Jul 4, 2015 at 8:07 AM, ics <i...@ics-base.net
<mailto:i...@ics-base.net>> wrote:
You had over 2 years of time to find a Valve server and add that
to favorites. How many do you have in favorites? Look in the
mirror if you have 0 or cant find any.
-ics
AJ DeTorrice kirjoitti:
I actually really dislike that valve decided to remove their
servers from the server browser. Nine times out of ten, I
don't want to play your terrible 24/7 server with class
limits. There definitely needs to be a toggle to include valve
servers in the server browser. IMO, quickplay takes too long
to find a server to be useful.
On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
<mailto:ubyu....@gmail.com> <mailto:ubyu....@gmail.com
<mailto:ubyu....@gmail.com>>> wrote:
Hooray! One step in the right direction indeed. Now to
consider
the other suggested changes in relation to Quickplay please :)
(particularly that modified screenshot with the main menu UI
changed to offer choices of what type of server to join via
quickplay). Thanks TF2 team for listening to us.
On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
<mailto:rbemr...@gmail.com>
<mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>>
wrote:
If you SUICIDE, it's not supposed to retain the charge
from
your current death. That's right in the patch notes.
However, I (and likely others) thought this meant it would
store 0%. Then again, if it did that, then medics
could just
suicide to make sure any enemy medics that picked it
up got
nothing.
On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber
charge from
your previous death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%
On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
<supp...@boomgaming.net
<mailto:supp...@boomgaming.net>
<mailto:supp...@boomgaming.net
<mailto:supp...@boomgaming.net>>> wrote:
OMG!!!!! OMG!!!!!!
They listened to you guys!!!!! OMFG!
- Valve official quickplay and matchmaking
servers are no
longer listed in the server browser
On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
<er...@valvesoftware.com
<mailto:er...@valvesoftware.com>
<mailto:er...@valvesoftware.com
<mailto:er...@valvesoftware.com>>> wrote:
We've released a mandatory update for TF2.
The notes
for the update are below. The new version
is 2863548.
-Eric
----------------------
- Temporarily limited OS X clients to
medium texture
quality to resolve random crashes while
work is done
on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the
turbines in
Powerhouse
- Dropped weapons now retain their ammo and
ÜberCharge levels unless the player
commits suicide
- Valve official quickplay and matchmaking
servers
are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to
pick up a
dropped weapon before trying to use an
item in the
action slot
- Spies can no longer pick up weapons when
disguised
or cloaked
- Using the mouse to select enemy players
on the
scoreboard no longer improperly reveals
their class
- Fixed players dropping multiple
instances of the
same weapon at once
- Fixed unintended changes to rocket and other
explosive jumping behavior
- Fixed dropped weapons occasionally using an
incorrect skin
- Fixed an issue that was causing the particle
effects on Unusual hats to sometimes draw in
first-person for the owner, or not draw at
all to others
- Fixed an issue that prevented Huntsman
arrows from
damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g.
Festive
weapons, Kritzkrieg, and Botkillers) not
rendering
their attachments
- Fixed spies that have picked up a
dropped Your
Eternal Reward or Wanga Prick being able
to manually
disguise
- Fixed Spy sometimes not being able to
use the
Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming
Strange
quality, despite receiving the ability to
track
kills. Existing items in this state will
not be
retroactively fixed.
- Fixed skinned weapons appearing
differently after
being traded or listed on the Steam
Community Market.
Affected items have been reverted to their
original
(permanent) appearance.
- Fixed being able to craft some previously
un-craftable items
- Fixed a client crash related to Killstreak
Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its
ÜberCharge
bonus after death
- Fixed issues related to picking up
dropped weapons
while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to
reload
faster than normal
- Fixed dropped energy weapons not being
able to fire
after being picked up
- Fixed some weapons not displaying their
charge
meters after being picked up
- Fixed the box used in the Box Trot taunt
sometimes
being the wrong color
- Steam Community Market
- Fixed skinned items appearing as
"Decorated
Item"
- Items that are temporarily
un-tradable can
now properly be listed on the market
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