"Use" != "Abuse"

But honestly, yes. Communities used to run on actual donations. Not whatever people call donations these days to avoid paypal refunding. If you need to resort to ads to keep going, you're either doing something wrong, or you shouldn't be hosting servers.
I hate ads, and I don't like people supporting them.
However with the situation as it is now, it is hard to attract players if you're not trying to be yet another Valve server (and especially if you're trying to be as original as possible), which in return makes it difficult in getting eventually necessary donations. Plus, who would want to donate to a server that isn't any different from a Valve server anyway? Valve doesn't support being different. Being original. And this is what the real community is all about. So Valve does not want a community, or rather does not want to put the necessary effort into it. However small (or not?) it is.

On 05.09.2015 00:22, Rowedahelicon wrote:
Ads didn't always used to be a problem, and why do community servers get the rage for ads when Valve has used them too? Pinion was used for official valve servers before. They gave Arthur a special forum rank and I've seen posts from Valve higher ups defend the use of Pinion.

If a community has to use ads to survive, maybe it's not doing too well. But Valve used them as early as everyone else. Can't get mad at the kids for following the dad's example right? Plus if a player comes on and just hates that community, they can venture to a different one.

We're going to wind up breeding new players who don't want to explore the world that the players made inside of the game.

On Fri, Sep 4, 2015 at 5:54 PM, Robert Paulson <thepauls...@gmail.com <mailto:thepauls...@gmail.com>> wrote: You may disagree but you are simply plain wrong. People cheating the server browser is still rampant and it goes on without any ads. There is a way to monetize players connecting to a server that is never going away. And that is premium status.

The more you keep beating this dead horse, the more you fill the mailing list with gibberish that Valve simply doesn't care about.

"If the problem had simply been the handful of those "paytowin" or "premium" operators, Valve could have simply blacklisted them and solved the problem (there were never very many server operators selling "premium" pay2win stuff anyway).."

That is more likely to be the problem than the ads. As mentioned over and over again, the ads issue was completely solved by completely blocking them when people connected through quickplay. To borrow your own words, if the problem had simply been ads, then why didn't they do exactly what you said? It is really easy for them to simply remove HTML motd for everyone instead of a subset of players.

It seems like you've never reported a server before. Valve took over 3 months to ban 100+ server communities using fake players such as elitepowered. That is how much they don't want to bother cleaning the server list. They don't even want to spend 30 minutes a week, let alone a month, doing what needs to be done.

And there was a time when Saigns was on quickplay and they never got banned because their modifications were never explicitly mentioned in the quickplay document. And they probably don't want to track down every server that has instant respawn without the tags. Because they only way you can verify this is by playing on each individual server.

Having quickplay default back to community servers after a few hours isn't asking them to change it back to how things were. New players are guaranteed to know what a "vanilla" experience is.

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