I don't know who you are talking to in regards to private custom game mode servers being 10x less popular. I run a small community with 20 servers in TF2 and a couple in CS:GO. I don't know if the two are related, however since the quick play changes my servers have only increased in popularity. Mostly I think it's because my servers have a lot of custom content and have been around for 3 years now. My experience maybe different from others but that's what I'm seeing. Not saying I think anything Valve is doing regarding quick play and vanilla servers is correct. On Dec 18, 2015 7:47 AM, "Robert Paulson" <thepauls...@gmail.com> wrote:
> Your understanding is flawed then. Everything you've been saying is > logically flawed and it just seems like you are just trying to be as troll > as possible. > > If hosting servers was a zero sum game, then why would the would Valve let > people do it? Use your brain and think. They do it because it is NOT a zero > sum game. We get something out of it and they get something out of it. > > It doesn't matter if they were on quickplay.I don't know how many times I > have to repeat myself. My point is that even servers that aren't eligible > for quickplay were negatively affected because most players are now never > even aware that community servers exist given the tiny button that browse > servers have. If you ever ran a saxton/ff server you would know what I am > talking about, but you obvious don't have any experience in this matter. > There used to be dozens of custom servers populated 24/7 and now there are > maybe 3-4. > > Why is minecraft not a valid argument? You know that there is an official > minecraft host called minecraft realms? And they don't plaster them all > over the top of the main menu. Why does the game mode even matter? Again, > wrong on all points. > > And why do the lack of complaints flooding reddit mean that Valve should > ignore the issue? As Henry Ford famously said, "If I had asked people what > they wanted, they would have said faster horses". If people don't know > there's something better, they won't ask for it. The community players > didn't complain about it right away because it was a slow change and it was > hard to figure out that Valve was at fault for killing off their server > because they never use quickplay. > > And yes Valve does owe something to communities *who also happen to be > their players and customers* not to break crucial features that were sold > on release such as being able to host the game and have a fair chance to > get players. It doesn't matter if people shuda wuda cuda shifted to custom > game modes which are actually deader than regular tf2. > > If you ever release a game or marketplace, please tell everyone you are > going to screw them over as soon as it is more profitable for them. Let's > see how well that works out for you. > > @rd, I think someone was complaining here about your stop the tank being > on quickplay several months ago. > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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