Any progress on linux binaries for server support?

On Thu, Apr 7, 2016 at 11:54 AM, John Gibson <j...@tripwireinteractive.com>
wrote:

> Everyone,
>
> For those of you wishing to set your servers up early, you can download a
> non-QA approved update build with the SteamCMD beta preview branch:
>
> app_update 232130 -beta "preview" is the SteamCMD command to update to
> this branch
>
> This is not the final build, and you will need to do one more update to
> get the final QA approved build. But with this branch you can download a
> near final version and test if your server setup is working.
>
> Thanks,
>
> John Gibson
> President
> Tripwire Interactive
> www.tripwireinteractive.com
>
> On Thu, Apr 7, 2016 at 11:20 AM, John Gibson <j...@tripwireinteractive.com
> > wrote:
>
>> Everyone,
>>
>> Today this afternoon (Atlanta time) we will be releasing our Revenge of
>> the Zeds free content pack for Killing Floor 2. This free content pack adds
>> for the first time ever an all new game type to Killing Floor 2 called
>> Versus Survival which features adversarial multiplayer with one team
>> playing as the Zeds (monsters) and the other team playing as the Humans.
>> This game type features 6 vs 6 multiplayer, which means that server hosts
>> will now be able to host 12 slot servers for Killing Floor 2 for the new
>> game mode, and 12 slot servers will be required to fully support the new
>> game mode Versus Survival's max player count (although 3 versus 3  for a
>> total of 6 players will work). I do have to apologize again for the short
>> notice to you all about the new server functionality and the update, there
>> is no excuse for us waiting this long to contact you all, and we will work
>> to give more advance notice in the future. A few key points for this update:
>>
>> - If possible we would like GSPs to start offering 12 player slot Killing
>> Floor 2 servers to support Versus Survival as soon as possible (today if
>> you can).
>> - It is our expectation that adding adversarial multiplayer to Killing
>> Floor 2 will draw in more clans and players, and increase demand for
>> servers (rented or otherwise).
>> - We haven't done extensive CPU/bandwidth usage testing for the 12 player
>> slot versus servers, but the testing we have done shows a bit higher CPU
>> and bandwidth usage, but the increase is minimal.
>> - We are looking for server hosts to volunteer to put up servers to
>> support the launch event today and this weekend. We expect to see a large
>> influx of new and existing players to check out the new game mode. We
>> estimate we'll need an additional 10,000-15,000 slots to meet the peak
>> demand. We will have some servers up as well to try and help meet this
>> demand, but whatever you all can volunteer will be greatly appreciated.
>>
>> Here is some information on setting up servers for Versus Survival:
>>
>> Example launch commandline for a Versus Survival server:
>>
>> start ..\..\Binaries\Win64\KFGame.exe Server
>> KF-BurningParis?Game=KFGameContent.KFGameInfo_VersusSurvival?maxplayers=12
>>
>> To switch to Versus Survival via our Webadmin tool:
>>
>> Change Maps Tab - Select Versus Survival - More maps are listed than
>> officially supported - only the official supported maps show up in in game
>> voting. Custom community maps however can be added to the map list and
>> should work with versus, although they might have some issues until full
>> support is added for Versus Survival to the community maps.
>>
>> Officially Supported Tripwire Maps:
>> BurningParis
>> BioticsLab
>> Prison
>> VoltorManor
>> Farmhouse
>>
>> If possible we will release the server files early so you all can get a
>> headstart with putting servers up. We're working on QAing the final builds
>> now and will keep you all updated.
>>
>> Thanks,
>>
>> John Gibson
>> President
>> Tripwire Interactive
>> www.tripwireinteractive.com
>>
>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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