Is there anything in place at the moment a modder could try to put together?
On Thu, Apr 7, 2016 at 6:21 PM, John Gibson <j...@tripwireinteractive.com> wrote: > No progress on Linux at the moment. > > John Gibson > President > Tripwire Interactive > www.tripwireinteractive.com > > On Thu, Apr 7, 2016 at 4:31 PM, Rowedahelicon < > theoneando...@rowedahelicon.com> wrote: > >> Any progress on linux binaries for server support? >> >> On Thu, Apr 7, 2016 at 11:54 AM, John Gibson < >> j...@tripwireinteractive.com> wrote: >> >>> Everyone, >>> >>> For those of you wishing to set your servers up early, you can download >>> a non-QA approved update build with the SteamCMD beta preview branch: >>> >>> app_update 232130 -beta "preview" is the SteamCMD command to update to >>> this branch >>> >>> This is not the final build, and you will need to do one more update to >>> get the final QA approved build. But with this branch you can download a >>> near final version and test if your server setup is working. >>> >>> Thanks, >>> >>> John Gibson >>> President >>> Tripwire Interactive >>> www.tripwireinteractive.com >>> >>> On Thu, Apr 7, 2016 at 11:20 AM, John Gibson < >>> j...@tripwireinteractive.com> wrote: >>> >>>> Everyone, >>>> >>>> Today this afternoon (Atlanta time) we will be releasing our Revenge of >>>> the Zeds free content pack for Killing Floor 2. This free content pack adds >>>> for the first time ever an all new game type to Killing Floor 2 called >>>> Versus Survival which features adversarial multiplayer with one team >>>> playing as the Zeds (monsters) and the other team playing as the Humans. >>>> This game type features 6 vs 6 multiplayer, which means that server hosts >>>> will now be able to host 12 slot servers for Killing Floor 2 for the new >>>> game mode, and 12 slot servers will be required to fully support the new >>>> game mode Versus Survival's max player count (although 3 versus 3 for a >>>> total of 6 players will work). I do have to apologize again for the short >>>> notice to you all about the new server functionality and the update, there >>>> is no excuse for us waiting this long to contact you all, and we will work >>>> to give more advance notice in the future. A few key points for this >>>> update: >>>> >>>> - If possible we would like GSPs to start offering 12 player slot >>>> Killing Floor 2 servers to support Versus Survival as soon as possible >>>> (today if you can). >>>> - It is our expectation that adding adversarial multiplayer to Killing >>>> Floor 2 will draw in more clans and players, and increase demand for >>>> servers (rented or otherwise). >>>> - We haven't done extensive CPU/bandwidth usage testing for the 12 >>>> player slot versus servers, but the testing we have done shows a bit higher >>>> CPU and bandwidth usage, but the increase is minimal. >>>> - We are looking for server hosts to volunteer to put up servers to >>>> support the launch event today and this weekend. We expect to see a large >>>> influx of new and existing players to check out the new game mode. We >>>> estimate we'll need an additional 10,000-15,000 slots to meet the peak >>>> demand. We will have some servers up as well to try and help meet this >>>> demand, but whatever you all can volunteer will be greatly appreciated. >>>> >>>> Here is some information on setting up servers for Versus Survival: >>>> >>>> Example launch commandline for a Versus Survival server: >>>> >>>> start ..\..\Binaries\Win64\KFGame.exe Server >>>> KF-BurningParis?Game=KFGameContent.KFGameInfo_VersusSurvival?maxplayers=12 >>>> >>>> To switch to Versus Survival via our Webadmin tool: >>>> >>>> Change Maps Tab - Select Versus Survival - More maps are listed than >>>> officially supported - only the official supported maps show up in in game >>>> voting. Custom community maps however can be added to the map list and >>>> should work with versus, although they might have some issues until full >>>> support is added for Versus Survival to the community maps. >>>> >>>> Officially Supported Tripwire Maps: >>>> BurningParis >>>> BioticsLab >>>> Prison >>>> VoltorManor >>>> Farmhouse >>>> >>>> If possible we will release the server files early so you all can get a >>>> headstart with putting servers up. We're working on QAing the final builds >>>> now and will keep you all updated. >>>> >>>> Thanks, >>>> >>>> John Gibson >>>> President >>>> Tripwire Interactive >>>> www.tripwireinteractive.com >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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