Those are some very interesting points! Just realized, tf2 in the past felt so different and this explains why.. Really good job at pointing this out.
I've also made a video on "past maps" which were buried together with community servers: TF2 - Forgotten Maps https://www.youtube.com/watch?v=DvHqRyyn4E0 NOTE: Valve did add hydro (Quickplay -> Alternative), they are certainly listening and I am not to blame people/valve. As you can see with 50k views though, we're not the only ones missing on community servers. Cheers, Aron On Fri, Jun 17, 2016 at 3:11 PM, Saint K. <sai...@specialattack.net> wrote: > Hi all, > > I'd just like to point you to an (what I think) is an excellent analysis > of the Quickplay problems, the mistakes that have been made and how this > has hurt communities and community building. > > Machine vs. Man - The mistakes of quickplay and the value of community > servers > https://www.youtube.com/watch?v=kHQLq7acFhE > > Please share your thoughts on this topic after you've watched the > analysis. As an early 90's-and on- gamer I cannot help but feel that the > creator of this video hit's the nail right on its head. > > Call me nostalgic, but I think he makes a very valid point and I hope > VALVe and other developers will take notice of this analysis. > > In short; We miss community building as it used to be. > > Cheers, > > Saint K. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds