This is great, I'm so happy someone finally did something like that.
Excellent work <3

On Fri, Jun 17, 2016 at 11:28 AM, pilger <pilger...@gmail.com> wrote:

> We had a very lengthy debate over that with my community last week. I
> agree with pretty much everything. Nicely done, Mr. *Scatterbrain*.👍
>
>
> _pilger
>
> On 17 June 2016 at 11:45, <tohruada...@8chan.co> wrote:
>
>> I very much agreed with what you said in the video, in how community
>> servers have sadly suffered.
>>
>> I think Valve is trying to start to patch up the wounds it's left on
>> community servers since they announced the new GSLT system for TF2,
>> giving trusted servers "extra features", which I think might get people
>> investing in server hardware and starting up communities up again.
>>
>> Only time will tell what is going to happen to community servers, but
>> we'll always be around in one way or another.
>>
>> On 17/06/2016 14:11, Saint K. wrote:
>> > Hi all,
>> >
>> > I'd just like to point you to an (what I think) is an excellent
>> analysis of the Quickplay problems, the mistakes that have been made and
>> how this has hurt communities and community building.
>> >
>> > Machine vs. Man - The mistakes of quickplay and the value of community
>> servers
>> > https://www.youtube.com/watch?v=kHQLq7acFhE
>> >
>> > Please share your thoughts on this topic after you've watched the
>> analysis. As an early 90's-and on- gamer I cannot help but feel that the
>> creator of this video hit's the nail right on its head.
>> >
>> > Call me nostalgic, but I think he makes a very valid point and I hope
>> VALVe and other developers will take notice of this analysis.
>> >
>> > In short; We miss community building as it used to be.
>> >
>> > Cheers,
>> >
>> > Saint K.
>> >
>> >
>> > _______________________________________________
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>>
>>
>>
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>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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