We had a very lengthy debate over that with my community last week. I agree
with pretty much everything. Nicely done, Mr. *Scatterbrain*.👍


_pilger

On 17 June 2016 at 11:45, <tohruada...@8chan.co> wrote:

> I very much agreed with what you said in the video, in how community
> servers have sadly suffered.
>
> I think Valve is trying to start to patch up the wounds it's left on
> community servers since they announced the new GSLT system for TF2,
> giving trusted servers "extra features", which I think might get people
> investing in server hardware and starting up communities up again.
>
> Only time will tell what is going to happen to community servers, but
> we'll always be around in one way or another.
>
> On 17/06/2016 14:11, Saint K. wrote:
> > Hi all,
> >
> > I'd just like to point you to an (what I think) is an excellent analysis
> of the Quickplay problems, the mistakes that have been made and how this
> has hurt communities and community building.
> >
> > Machine vs. Man - The mistakes of quickplay and the value of community
> servers
> > https://www.youtube.com/watch?v=kHQLq7acFhE
> >
> > Please share your thoughts on this topic after you've watched the
> analysis. As an early 90's-and on- gamer I cannot help but feel that the
> creator of this video hit's the nail right on its head.
> >
> > Call me nostalgic, but I think he makes a very valid point and I hope
> VALVe and other developers will take notice of this analysis.
> >
> > In short; We miss community building as it used to be.
> >
> > Cheers,
> >
> > Saint K.
> >
> >
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>
>
>
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