We had a very lengthy debate over that with my community last week. I agree with pretty much everything. Nicely done, Mr. *Scatterbrain*.👍
_pilger On 17 June 2016 at 11:45, <tohruada...@8chan.co> wrote: > I very much agreed with what you said in the video, in how community > servers have sadly suffered. > > I think Valve is trying to start to patch up the wounds it's left on > community servers since they announced the new GSLT system for TF2, > giving trusted servers "extra features", which I think might get people > investing in server hardware and starting up communities up again. > > Only time will tell what is going to happen to community servers, but > we'll always be around in one way or another. > > On 17/06/2016 14:11, Saint K. wrote: > > Hi all, > > > > I'd just like to point you to an (what I think) is an excellent analysis > of the Quickplay problems, the mistakes that have been made and how this > has hurt communities and community building. > > > > Machine vs. Man - The mistakes of quickplay and the value of community > servers > > https://www.youtube.com/watch?v=kHQLq7acFhE > > > > Please share your thoughts on this topic after you've watched the > analysis. As an early 90's-and on- gamer I cannot help but feel that the > creator of this video hit's the nail right on its head. > > > > Call me nostalgic, but I think he makes a very valid point and I hope > VALVe and other developers will take notice of this analysis. > > > > In short; We miss community building as it used to be. > > > > Cheers, > > > > Saint K. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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