I rarely reply to these things, but I actually wasn't liking how entire
areas of maps weren't seeing any action whatsoever because of the timer. I
like playing the full map, so I think I'll like this change. Let's try it
for a few days.

On Jul 14, 2016 6:08 PM, "Guess Who" <guesswhosw...@gmail.com> wrote:

> "Maps previously using the stopwatch timer will now play to completion,
> regardless of the first team's time"
>
> Please revert this. I know there's been some backlash to stopwatch mode
> for casual matchmaking, but it's a purely reactionary thing from people who
> aren't used to it. It's the only reasonable way to do these game modes in
> matchmaking. Besides, if you're still using stopwatch rules to determine
> the winner and loser and simply letting the timer run to completion instead
> of ending the round early (which is what this patch note makes it sound
> like), all this will do is 1) cause mass ragequitting from players on the
> losing team once it's become clear they will lose, 2) make matches go on
> longer than needed (especially on multistage maps like Goldrush and
> Dustbowl, which could now go on for an hour after a winner has already been
> determined), and 3) cause people to join games-in-progress that they have
> no way of winning.
>
> I've been having a lot of fun with payload and attack/defense maps in
> matchmaking precisely *because *stopwatch mode makes matches snappier.
> This change almost guarantees I'm just not going to play these modes
> anymore - and honestly, since I only cue for those two modes and 5CP most
> of the time anyway, I'm probably just going to quit using matchmaking
> entirely. I actually really enjoyed matchmaking as you released it - I even
> miss the abandon penalty! But now I feel like it's being slowly dismantled
> because of kneejerk reactions from people who didn't even give it a chance
> and just want it to be Quick Play again.
>
> - Guess Who
>
> On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 3537953.
>>
>> -Eric
>>
>> ------------------------------------------------------------
>>
>> - Updated Casual Mode
>>         - Fixed a problem where in-progress games with open slots would
>> not receive new players
>>         - Fixed a case where players would sometimes not receive
>> experience (when playing a match to completion)
>>         - Fixed not getting domination/revenge events
>>         - Added a feature to the game mode selection screen that allows
>> players to play on specific maps
>>         - Added the Vote Kick option
>>                 - Players that are kicked will receive partial experience
>> after the match ends
>>         - Maps previously using the stopwatch timer will now play to
>> completion, regardless of the first team's time
>> - Added a "Create Server" button to the "Find a Game" menu
>> - Fixed the party chat window sometimes not drawing
>> - Fixed Australium weapons not drawing correctly in the character loadout
>> screen
>> - Updated the Dr's Dapper Topper to fix a material issue
>> - Thanks to Justin G., aka sigsegv, for these reports:
>>         - Fixed sentry buster sounds not being cleaned up properly after
>> detonating
>>         - Fixed a bug related to bot death detection
>> - Updated Taunt: The Balloonibounce to end the taunt if the player is
>> moved
>> - Fixed a regression in the Pyro's flamethrower where flames could
>> sometimes damage players behind obstacles and walls
>> - PASS Time update
>>         - Updated several HUD materials to support mat_picmip
>>         - Fixed seeing the wrong cap limit in the win panel
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to