That happened to me when the Meet Your Match update released. Verifying the
server files worked for me. Try app_update 232250 *validate*

On Sun, Jul 17, 2016 at 10:44 PM, ghostboy 1225 <ghostboy21...@gmail.com>
wrote:

> not to derail it but is anyone having a black server setup screen with the
> gui version of the TF dedicated server?
>
> On Fri, Jul 15, 2016 at 10:03 PM, Bartek S <bartek.sko...@gmail.com>
> wrote:
>
>> This is indeed the case: Client overflowed reliable buffer. It's
>> mannrobics all over again.
>> About what you said earlier:
>> Casual will still have stopwatch, but without the game ending prematurely
>> when time runs out, is what I thought the patchnote implied, which then
>> means they'd have to modify stopwatch to allow games to continue after time
>> ends. You didn't have to be a dick about it, though.
>> On 16 Jul 2016 01:11, "Ryuke Dragon" <damnratbast...@gmail.com> wrote:
>>
>>> I heard from Vatican trade servers that the Carlton was crashing them
>>> out, to the point that they disabled the taunt on their servers.
>>>
>>> On Jul 15, 2016 7:06 PM, "A Fearts" <joewatshis...@gmail.com> wrote:
>>>
>>>> Has anyone running a 32 slot server been getting Buffer Overflow
>>>> kicking players after last couple updates? I think it's like last time and
>>>> due to the new taunts but I'm not sure.
>>>>
>>>> On Fri, Jul 15, 2016 at 12:26 AM, Ross Bemrose <rbemr...@gmail.com>
>>>> wrote:
>>>>
>>>>> I imagine they'd just change mp_tournament_stopwatch 1 to
>>>>> mp_tournament_stopwatch 0 rather than changing how Stopwatch works.
>>>>>
>>>>> You're on the server mailing list, there's an unwritten assumption
>>>>> that you'd know about things like this.
>>>>>
>>>>> On 7/15/2016 12:14 AM, Bartek S wrote:
>>>>>
>>>>> If they change stopwatch mode code-wise without adding a cvar that
>>>>> defaults to old behavior and is used with a different value for casual, 
>>>>> all
>>>>> stopwatch based games will be affected.
>>>>>
>>>>>
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>>>>
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