The "WAR!" update? Oi, I get memories from a different TF2 time (where i 
actually played the game ^^) cause I started my servers in late 2011 so I don't 
know what happend. So how did these server owners cheat?

----- Original Message -----
From: Phillip Vector <t...@mostdeadlygame.com>
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Date: Fri, 21 Oct 2016 14:11:56 -0700
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> Because community servers used to cheat the system (like the war update).
> So best not to include them.
> 
> On Oct 21, 2016 14:05, "ED-E" <ed-e_fo...@wobre.com> wrote:
> 
> > Based on the stats of sourcemod, current sourcemod tf2 servers did go from
> > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
> > reasons may be how Valve handles these kinds of things nowadays.
> >
> > Why are we actually excluded from these events in recent years? I never
> > really understood that, does anyone have an idea what it might be?
> >
> > ----- Original Message -----
> > From: Robert Paulson <thepauls...@gmail.com>
> > To: Half-Life dedicated Win32 server mailing list <
> > hlds@list.valvesoftware.com>
> > Date: Fri, 21 Oct 2016 13:49:02 -0700
> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >
> > > I found it really funny that people were celebrating on the meet your
> > match
> > > update when they segregated community servers into their own ghetto
> > again.
> > >
> > > It was the custom server tab version 2, except they were successful this
> > > time because you were all being irrational Valve fanboys and claiming
> > that
> > > community servers were saved again.
> > >
> > > Now community servers are 100% blocked from "quickplay" (casual mode),
> > and
> > > they chucked to the bottom of the GUI. Community servers have never been
> > > deader.
> > >
> > > Why would you expect Valve to give community servers anything given what
> > > they've been doing for the past 3-4 years?
> > >
> > > >
> > >
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> >
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> 
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