Exactly @Robert.

You can't punish everyone for the actions of a few, are we going to ban all
players because some of them cheat?

On Fri, Oct 21, 2016 at 5:49 PM, N-Gon <ngongamedes...@gmail.com> wrote:

> In all honesty ElitePowered were really the MAIN culprit on that one
>
> On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector <t...@mostdeadlygame.com>
> wrote:
>
>> Set up bots that looked like players on maps where they "killed" more
>> than 1 solider a second per person for days straight without stopping.
>>
>> There was a blog post about it I think.
>>
>> On Oct 21, 2016 14:22, "ED-E" <ed-e_fo...@wobre.com> wrote:
>>
>>> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
>>> actually played the game ^^) cause I started my servers in late 2011 so I
>>> don't know what happend. So how did these server owners cheat?
>>>
>>> ----- Original Message -----
>>> From: Phillip Vector <t...@mostdeadlygame.com>
>>> To: Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> Date: Fri, 21 Oct 2016 14:11:56 -0700
>>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>>
>>> > Because community servers used to cheat the system (like the war
>>> update).
>>> > So best not to include them.
>>> >
>>> > On Oct 21, 2016 14:05, "ED-E" <ed-e_fo...@wobre.com> wrote:
>>> >
>>> > > Based on the stats of sourcemod, current sourcemod tf2 servers did
>>> go from
>>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
>>> > > reasons may be how Valve handles these kinds of things nowadays.
>>> > >
>>> > > Why are we actually excluded from these events in recent years? I
>>> never
>>> > > really understood that, does anyone have an idea what it might be?
>>> > >
>>> > > ----- Original Message -----
>>> > > From: Robert Paulson <thepauls...@gmail.com>
>>> > > To: Half-Life dedicated Win32 server mailing list <
>>> > > hlds@list.valvesoftware.com>
>>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
>>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>> > >
>>> > > > I found it really funny that people were celebrating on the meet
>>> your
>>> > > match
>>> > > > update when they segregated community servers into their own ghetto
>>> > > again.
>>> > > >
>>> > > > It was the custom server tab version 2, except they were
>>> successful this
>>> > > > time because you were all being irrational Valve fanboys and
>>> claiming
>>> > > that
>>> > > > community servers were saved again.
>>> > > >
>>> > > > Now community servers are 100% blocked from "quickplay" (casual
>>> mode),
>>> > > and
>>> > > > they chucked to the bottom of the GUI. Community servers have
>>> never been
>>> > > > deader.
>>> > > >
>>> > > > Why would you expect Valve to give community servers anything
>>> given what
>>> > > > they've been doing for the past 3-4 years?
>>> > > >
>>> > > > >
>>> > > >
>>> > > > _______________________________________________
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>>> > > >
>>> > > >
>>> > >
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>>> > >
>>> > >
>>> >
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>>> >
>>> >
>>>
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>>>
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>>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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