In all honesty ElitePowered were really the MAIN culprit on that one

On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> Set up bots that looked like players on maps where they "killed" more than
> 1 solider a second per person for days straight without stopping.
>
> There was a blog post about it I think.
>
> On Oct 21, 2016 14:22, "ED-E" <ed-e_fo...@wobre.com> wrote:
>
>> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
>> actually played the game ^^) cause I started my servers in late 2011 so I
>> don't know what happend. So how did these server owners cheat?
>>
>> ----- Original Message -----
>> From: Phillip Vector <t...@mostdeadlygame.com>
>> To: Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> Date: Fri, 21 Oct 2016 14:11:56 -0700
>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>
>> > Because community servers used to cheat the system (like the war
>> update).
>> > So best not to include them.
>> >
>> > On Oct 21, 2016 14:05, "ED-E" <ed-e_fo...@wobre.com> wrote:
>> >
>> > > Based on the stats of sourcemod, current sourcemod tf2 servers did go
>> from
>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
>> > > reasons may be how Valve handles these kinds of things nowadays.
>> > >
>> > > Why are we actually excluded from these events in recent years? I
>> never
>> > > really understood that, does anyone have an idea what it might be?
>> > >
>> > > ----- Original Message -----
>> > > From: Robert Paulson <thepauls...@gmail.com>
>> > > To: Half-Life dedicated Win32 server mailing list <
>> > > hlds@list.valvesoftware.com>
>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>> > >
>> > > > I found it really funny that people were celebrating on the meet
>> your
>> > > match
>> > > > update when they segregated community servers into their own ghetto
>> > > again.
>> > > >
>> > > > It was the custom server tab version 2, except they were successful
>> this
>> > > > time because you were all being irrational Valve fanboys and
>> claiming
>> > > that
>> > > > community servers were saved again.
>> > > >
>> > > > Now community servers are 100% blocked from "quickplay" (casual
>> mode),
>> > > and
>> > > > they chucked to the bottom of the GUI. Community servers have never
>> been
>> > > > deader.
>> > > >
>> > > > Why would you expect Valve to give community servers anything given
>> what
>> > > > they've been doing for the past 3-4 years?
>> > > >
>> > > > >
>> > > >
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>> > > >
>> > >
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>> >
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>>
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