In all honesty ElitePowered were really the MAIN culprit on that one On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector <t...@mostdeadlygame.com> wrote:
> Set up bots that looked like players on maps where they "killed" more than > 1 solider a second per person for days straight without stopping. > > There was a blog post about it I think. > > On Oct 21, 2016 14:22, "ED-E" <ed-e_fo...@wobre.com> wrote: > >> The "WAR!" update? Oi, I get memories from a different TF2 time (where i >> actually played the game ^^) cause I started my servers in late 2011 so I >> don't know what happend. So how did these server owners cheat? >> >> ----- Original Message ----- >> From: Phillip Vector <t...@mostdeadlygame.com> >> To: Half-Life dedicated Win32 server mailing list < >> hlds@list.valvesoftware.com> >> Date: Fri, 21 Oct 2016 14:11:56 -0700 >> Subject: Re: [hlds] Mandatory Team Fortress 2 update released >> >> > Because community servers used to cheat the system (like the war >> update). >> > So best not to include them. >> > >> > On Oct 21, 2016 14:05, "ED-E" <ed-e_fo...@wobre.com> wrote: >> > >> > > Based on the stats of sourcemod, current sourcemod tf2 servers did go >> from >> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the >> > > reasons may be how Valve handles these kinds of things nowadays. >> > > >> > > Why are we actually excluded from these events in recent years? I >> never >> > > really understood that, does anyone have an idea what it might be? >> > > >> > > ----- Original Message ----- >> > > From: Robert Paulson <thepauls...@gmail.com> >> > > To: Half-Life dedicated Win32 server mailing list < >> > > hlds@list.valvesoftware.com> >> > > Date: Fri, 21 Oct 2016 13:49:02 -0700 >> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released >> > > >> > > > I found it really funny that people were celebrating on the meet >> your >> > > match >> > > > update when they segregated community servers into their own ghetto >> > > again. >> > > > >> > > > It was the custom server tab version 2, except they were successful >> this >> > > > time because you were all being irrational Valve fanboys and >> claiming >> > > that >> > > > community servers were saved again. >> > > > >> > > > Now community servers are 100% blocked from "quickplay" (casual >> mode), >> > > and >> > > > they chucked to the bottom of the GUI. Community servers have never >> been >> > > > deader. >> > > > >> > > > Why would you expect Valve to give community servers anything given >> what >> > > > they've been doing for the past 3-4 years? >> > > > >> > > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > >> > > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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