Somebody should probably fix the Giftapult too....

On Wed, Dec 28, 2016 at 3:10 PM, ED-E <ed-e_fo...@wobre.com> wrote:

> https://www.youtube.com/watch?v=dw-xB0jHrt4
> I hope Eric is aware with this spectator kill exploit introduced with this
> update and that it will be addressed soon.
> The workarounds from the community fixed the issue but cooked up other
> troubles at least on my servers (many crashes of FF2, weird behaviour in
> MvM).
> However since the exploit works on Valve servers too, I still wait for an
> official patch before making workarounds.
>
> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>
>> We've released a mandatory update for Team Fortress 2. The update notes
>> are below. The new version number is 3755511.
>>
>> -Eric
>>
>> --------------------------------------------------------
>>
>> Happy Smissmas 2016!
>> - All players who play TF2 during the event will receive a Stuffed
>> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
>> - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
>> Co. Store
>>         - Contains 17 new community-contributed items
>>         - The Festivizer can be found as a bonus drop when opening the
>> case
>> - Added 3 new taunts to the Mann Co. Store
>>         - The Scotsmann's Stagger (community-contributed)
>>         - The Didgeridrongo (community-contributed)
>>         - The Table Tantrum (Valve)
>> - New weapons for the Festivizer!
>>         - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
>> Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
>> Resistance
>> - Mann Co. Store winter sale!
>>         - Look for 20%-75% off selected unlocked cosmetic crates, taunts,
>> and tools in the Mann Co. Store through January 11th, 2017
>> - Matchmaking Improvements
>>         - At the end of a Casual match, players are automatically formed
>> into a new match with the same players and teams
>>                 - Players get to vote on which map the new match will
>> take place on
>>                         - There are 3 maps to vote on, chosen based on
>> the maps everyone in the match had selected when they began searching for a
>> match. The current map is always the first option.
>>                 - This replaces the Rematch system
>>         - Players can now set their maximum acceptable ping by clicking
>> the new gear icon in the top right of the Casual and Competitive
>> matchmaking lobby screens and choosing "Ping Settings"
>> - New autobalance system to help with balancing teams when players leave
>> a match. The system will ask players to volunteer to switch teams.
>>         - Automatically enabled for all Casual match servers
>>                 - Players who switch will be able to earn bonus XP as a
>> reward
>>         - Community servers can enable this new feature by using
>> "mp_autoteambalance 2"
>>
>> General
>> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
>> (PistonMiner)
>> - Fixed not clearing the teleport condition for players who have their
>> teleport interrupted before the teleport is complete
>> - Fixed PASS Time exploit related to bonus points
>> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
>> - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
>> vs. Machine mode
>> - Fixed a bug related to bot Engineers and teleporters in Mann vs.
>> Machine mode
>> - Fixed not being able to transfer Strange stats between versions of
>> Jarate and the Sapper
>> - Fixed incorrect particle position for Unusual taunt effects when using
>> the Racho Relaxo
>> - Added the ESA Rewind tournament medals
>> - Added the Winter Wonderland 2016 community medals
>> - Updated the Dalokohs Bar to fix a bug related to the health buff
>> - Updated cp_metalworks to fix a texture problem
>> - Updated pd_watergate
>>         - Respawn times will now change depending on which team is in the
>> lead: 8 seconds to leading team, 4 seconds to trailing team
>>         - Moved the current beer amount to the center of the HUD
>>         - Added a jump to low spawn route to give respawned players
>> something to do en-route to mid
>>         - Added a light to illuminate roof-snipers better
>>         - Adjusted some clipping
>>
>>
>>
>> _______________________________________________
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>>
>
>
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