What is wrong with the giftapult? (Out of the loop)

On 29 Dec 2016 03:04, "Josh Russell" <joshuaglennruss...@gmail.com> wrote:

> Somebody should probably fix the Giftapult too....
>
> On Wed, Dec 28, 2016 at 3:10 PM, ED-E <ed-e_fo...@wobre.com> wrote:
>
>> https://www.youtube.com/watch?v=dw-xB0jHrt4
>> I hope Eric is aware with this spectator kill exploit introduced with
>> this update and that it will be addressed soon.
>> The workarounds from the community fixed the issue but cooked up other
>> troubles at least on my servers (many crashes of FF2, weird behaviour in
>> MvM).
>> However since the exploit works on Valve servers too, I still wait for an
>> official patch before making workarounds.
>>
>> Am 21.12.2016 um 20:55 schrieb Eric Smith:
>>
>>> We've released a mandatory update for Team Fortress 2. The update notes
>>> are below. The new version number is 3755511.
>>>
>>> -Eric
>>>
>>> --------------------------------------------------------
>>>
>>> Happy Smissmas 2016!
>>> - All players who play TF2 during the event will receive a Stuffed
>>> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
>>> - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann
>>> Co. Store
>>>         - Contains 17 new community-contributed items
>>>         - The Festivizer can be found as a bonus drop when opening the
>>> case
>>> - Added 3 new taunts to the Mann Co. Store
>>>         - The Scotsmann's Stagger (community-contributed)
>>>         - The Didgeridrongo (community-contributed)
>>>         - The Table Tantrum (Valve)
>>> - New weapons for the Festivizer!
>>>         - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix,
>>> Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish
>>> Resistance
>>> - Mann Co. Store winter sale!
>>>         - Look for 20%-75% off selected unlocked cosmetic crates,
>>> taunts, and tools in the Mann Co. Store through January 11th, 2017
>>> - Matchmaking Improvements
>>>         - At the end of a Casual match, players are automatically formed
>>> into a new match with the same players and teams
>>>                 - Players get to vote on which map the new match will
>>> take place on
>>>                         - There are 3 maps to vote on, chosen based on
>>> the maps everyone in the match had selected when they began searching for a
>>> match. The current map is always the first option.
>>>                 - This replaces the Rematch system
>>>         - Players can now set their maximum acceptable ping by clicking
>>> the new gear icon in the top right of the Casual and Competitive
>>> matchmaking lobby screens and choosing "Ping Settings"
>>> - New autobalance system to help with balancing teams when players leave
>>> a match. The system will ask players to volunteer to switch teams.
>>>         - Automatically enabled for all Casual match servers
>>>                 - Players who switch will be able to earn bonus XP as a
>>> reward
>>>         - Community servers can enable this new feature by using
>>> "mp_autoteambalance 2"
>>>
>>> General
>>> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
>>> (PistonMiner)
>>> - Fixed not clearing the teleport condition for players who have their
>>> teleport interrupted before the teleport is complete
>>> - Fixed PASS Time exploit related to bonus points
>>> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
>>> - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann
>>> vs. Machine mode
>>> - Fixed a bug related to bot Engineers and teleporters in Mann vs.
>>> Machine mode
>>> - Fixed not being able to transfer Strange stats between versions of
>>> Jarate and the Sapper
>>> - Fixed incorrect particle position for Unusual taunt effects when using
>>> the Racho Relaxo
>>> - Added the ESA Rewind tournament medals
>>> - Added the Winter Wonderland 2016 community medals
>>> - Updated the Dalokohs Bar to fix a bug related to the health buff
>>> - Updated cp_metalworks to fix a texture problem
>>> - Updated pd_watergate
>>>         - Respawn times will now change depending on which team is in
>>> the lead: 8 seconds to leading team, 4 seconds to trailing team
>>>         - Moved the current beer amount to the center of the HUD
>>>         - Added a jump to low spawn route to give respawned players
>>> something to do en-route to mid
>>>         - Added a light to illuminate roof-snipers better
>>>         - Adjusted some clipping
>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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>
>
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