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On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair <wea...@weaselslair.com>
wrote:

> PS: More specifically, on a non-BETA TF2 client, trying to connect to the
> current BETA TF2 server, the client connects, seems to work for a few
> seconds, then throws a dialog with the error:
>
> "Disconnected" (Title)
> "Disconnected: Your client has failed to authorized in time.
> Please reconnect or restart your game."
>
> Restarting the game does not help.  Playing on non-BETA TF2 servers seems
> to work fine.
>
>
> On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com>
> wrote:
>
>> Lately I have not been able to successfully connect from a plain
>> (non-Beta) TF2 client to my BETA TF2 server.  Has that functionality been
>> broken by a non-beta TF2 client update?
>>
>> On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick <jo...@valvesoftware.com>
>> wrote:
>>
>>> There have been no significant changes after the few fixes mentioned
>>> here on Day 1 (namely, removing libstdc++ from the install)
>>>
>>> On 03/13/2017 02:58 PM, A Fearts wrote:
>>>
>>> Hey John quick question. Have there been any changes to the
>>> toolchainbeta since you first posted it that we might need to recheck stuff
>>> or it is all the same?
>>>
>>> On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick <jo...@valvesoftware.com
>>> > wrote:
>>>
>>>> Reminder, we plan on releasing a normal update with this change this
>>>> week.  Server operators are encouraged to double-check that their setup
>>>> works against the toolchainbeta branch to avoid ugly surprises!
>>>>
>>>> - John
>>>>
>>>> On 02/20/2017 02:46 PM, John Schoenick wrote:
>>>>
>>>> Hey everyone,
>>>>
>>>> Following up on the warning email we sent a long while back, we're
>>>> making good on our promise and changing our build toolchains for the
>>>> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with the
>>>> other SDK2013 games to follow.
>>>>
>>>> There are two things that may affect server administrators that you
>>>> should be aware of:
>>>>
>>>>
>>>> *The Linux dedicated server now targets the Steam Runtime*
>>>>
>>>> The Steam Runtime is a common runtime target based on Ubuntu.  For
>>>> srcds, this largely means linking against a more recent glibc than may be
>>>> available in some server distributions.  Administrators should check that
>>>> the provided beta still runs in their environment of choice.  Those who are
>>>> on older or incompatible distributions have several options:
>>>>
>>>> - Switch to a distribution more compatible with the Steam Runtime, such
>>>> as Ubuntu LTS
>>>>
>>>> - Make use of a chroot/container/VM environment to run srcds.  The
>>>> tools linked below include a script for creating a chroot that can be used
>>>> for bootstrapping Steam Runtime environments.
>>>>
>>>> - Use the Steam Runtime tools linked below combined with some dynamic
>>>> linker magic to use the runtime libraries on an incompatible distribution,
>>>> e.g.:
>>>>
>>>> steamrt=/path/to/runtime
>>>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
>>>> LD="$steamrt/usr/lib32/ld-linux.so.2"
>>>> "$LD" ./srcds_linux "$@"
>>>>
>>>> More information about the Steam Runtime and utilities for obtaining it
>>>> can be found here: https://github.com/ValveSoftware/steam-runtime
>>>>
>>>>
>>>> *The compiler toolchain used for all editions of srcds has changed*
>>>>
>>>> Along with the client builds, all server builds have been updated to a
>>>> newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
>>>> builds now use a newer edition of GCC with differing command-line
>>>> parameters that affect codegen.
>>>>
>>>> This is expected to break mods that expect certain ABI behaviors or
>>>> look for certain signatures in order to hook functions (such as
>>>> SourceMod).  We have separately spoken with the SourceMod team and they are
>>>> working on supporting the new setup.  Maintainers of other mods should test
>>>> them against the beta release below.
>>>>
>>>> Our previous warning also indicated that this would change the _srv
>>>> naming of the linux binaries.  We have decided *not* to adjust this, and
>>>> the separate _srv build and naming remains unchanged.
>>>>
>>>>
>>>> *Beta*
>>>>
>>>> We've made a beta branch available for TF2 with these new changes.  The
>>>> remaining SDK2013 games will be updated in the near future, and we will
>>>> provide a beta for them at that time.
>>>>
>>>> The beta is compatible with the current TF2 public release - servers
>>>> may safely convert to it and continue serving both beta and non-beta
>>>> clients.
>>>>
>>>> The beta branch is titled "toolchainbeta" with no required password.
>>>> It can be accessed with SteamCMD via:
>>>>
>>>> app_update 232250 -beta toolchainbeta
>>>>
>>>> These changes may be promoted to an official release of TF2 as soon as
>>>> next week, so we encourage all server administrators to test their setup
>>>> against the beta before then.
>>>>
>>>>
>>>> Let me know if you have any questions or concerns
>>>>
>>>> - John
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>
>>>
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>>>
>>>
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>>>
>>
>
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