smac_validate_auth 0 On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair <wea...@weaselslair.com> wrote:
> PS: More specifically, on a non-BETA TF2 client, trying to connect to the > current BETA TF2 server, the client connects, seems to work for a few > seconds, then throws a dialog with the error: > > "Disconnected" (Title) > "Disconnected: Your client has failed to authorized in time. > Please reconnect or restart your game." > > Restarting the game does not help. Playing on non-BETA TF2 servers seems > to work fine. > > > On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > >> Lately I have not been able to successfully connect from a plain >> (non-Beta) TF2 client to my BETA TF2 server. Has that functionality been >> broken by a non-beta TF2 client update? >> >> On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick <jo...@valvesoftware.com> >> wrote: >> >>> There have been no significant changes after the few fixes mentioned >>> here on Day 1 (namely, removing libstdc++ from the install) >>> >>> On 03/13/2017 02:58 PM, A Fearts wrote: >>> >>> Hey John quick question. Have there been any changes to the >>> toolchainbeta since you first posted it that we might need to recheck stuff >>> or it is all the same? >>> >>> On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick <jo...@valvesoftware.com >>> > wrote: >>> >>>> Reminder, we plan on releasing a normal update with this change this >>>> week. Server operators are encouraged to double-check that their setup >>>> works against the toolchainbeta branch to avoid ugly surprises! >>>> >>>> - John >>>> >>>> On 02/20/2017 02:46 PM, John Schoenick wrote: >>>> >>>> Hey everyone, >>>> >>>> Following up on the warning email we sent a long while back, we're >>>> making good on our promise and changing our build toolchains for the >>>> TF2+SDK2013 games' dedicated server. TF2 is being updated first, with the >>>> other SDK2013 games to follow. >>>> >>>> There are two things that may affect server administrators that you >>>> should be aware of: >>>> >>>> >>>> *The Linux dedicated server now targets the Steam Runtime* >>>> >>>> The Steam Runtime is a common runtime target based on Ubuntu. For >>>> srcds, this largely means linking against a more recent glibc than may be >>>> available in some server distributions. Administrators should check that >>>> the provided beta still runs in their environment of choice. Those who are >>>> on older or incompatible distributions have several options: >>>> >>>> - Switch to a distribution more compatible with the Steam Runtime, such >>>> as Ubuntu LTS >>>> >>>> - Make use of a chroot/container/VM environment to run srcds. The >>>> tools linked below include a script for creating a chroot that can be used >>>> for bootstrapping Steam Runtime environments. >>>> >>>> - Use the Steam Runtime tools linked below combined with some dynamic >>>> linker magic to use the runtime libraries on an incompatible distribution, >>>> e.g.: >>>> >>>> steamrt=/path/to/runtime >>>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32" >>>> LD="$steamrt/usr/lib32/ld-linux.so.2" >>>> "$LD" ./srcds_linux "$@" >>>> >>>> More information about the Steam Runtime and utilities for obtaining it >>>> can be found here: https://github.com/ValveSoftware/steam-runtime >>>> >>>> >>>> *The compiler toolchain used for all editions of srcds has changed* >>>> >>>> Along with the client builds, all server builds have been updated to a >>>> newer compiler. Windows builds now use the MSVC2015 tools, while Linux >>>> builds now use a newer edition of GCC with differing command-line >>>> parameters that affect codegen. >>>> >>>> This is expected to break mods that expect certain ABI behaviors or >>>> look for certain signatures in order to hook functions (such as >>>> SourceMod). We have separately spoken with the SourceMod team and they are >>>> working on supporting the new setup. Maintainers of other mods should test >>>> them against the beta release below. >>>> >>>> Our previous warning also indicated that this would change the _srv >>>> naming of the linux binaries. We have decided *not* to adjust this, and >>>> the separate _srv build and naming remains unchanged. >>>> >>>> >>>> *Beta* >>>> >>>> We've made a beta branch available for TF2 with these new changes. The >>>> remaining SDK2013 games will be updated in the near future, and we will >>>> provide a beta for them at that time. >>>> >>>> The beta is compatible with the current TF2 public release - servers >>>> may safely convert to it and continue serving both beta and non-beta >>>> clients. >>>> >>>> The beta branch is titled "toolchainbeta" with no required password. >>>> It can be accessed with SteamCMD via: >>>> >>>> app_update 232250 -beta toolchainbeta >>>> >>>> These changes may be promoted to an official release of TF2 as soon as >>>> next week, so we encourage all server administrators to test their setup >>>> against the beta before then. >>>> >>>> >>>> Let me know if you have any questions or concerns >>>> >>>> - John >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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