Is the steam runtime as buggy for servers as it is for clients? Never had it work out the box for me, praise the AUR
On Tue, 14 Mar 2017, 00:41 Rowedahelicon, <theoneando...@rowedahelicon.com> wrote: > Do you have a rough day in mind this week? I'm worried about the winter > storm taking down my power this week and need to know if I have to make > accommodations > > On Mon, Mar 13, 2017 at 7:48 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > > Yep, sorry got that posted before trying disabling SMAC. Disabled SMAC > and it worked better! > Will try Ryan's "smac_validate_auth 0" > > On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker <voidedwea...@gmail.com> > wrote: > > smac_validate_auth 0 > > > On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > > PS: More specifically, on a non-BETA TF2 client, trying to connect to the > current BETA TF2 server, the client connects, seems to work for a few > seconds, then throws a dialog with the error: > > "Disconnected" (Title) > "Disconnected: Your client has failed to authorized in time. > Please reconnect or restart your game." > > Restarting the game does not help. Playing on non-BETA TF2 servers seems > to work fine. > > > On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > > Lately I have not been able to successfully connect from a plain > (non-Beta) TF2 client to my BETA TF2 server. Has that functionality been > broken by a non-beta TF2 client update? > > On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick <jo...@valvesoftware.com> > wrote: > > There have been no significant changes after the few fixes mentioned here > on Day 1 (namely, removing libstdc++ from the install) > > On 03/13/2017 02:58 PM, A Fearts wrote: > > Hey John quick question. Have there been any changes to the toolchainbeta > since you first posted it that we might need to recheck stuff or it is all > the same? > > On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick <jo...@valvesoftware.com> > wrote: > > Reminder, we plan on releasing a normal update with this change this > week. Server operators are encouraged to double-check that their setup > works against the toolchainbeta branch to avoid ugly surprises! > > - John > > On 02/20/2017 02:46 PM, John Schoenick wrote: > > Hey everyone, > > Following up on the warning email we sent a long while back, we're making > good on our promise and changing our build toolchains for the TF2+SDK2013 > games' dedicated server. TF2 is being updated first, with the other > SDK2013 games to follow. > > There are two things that may affect server administrators that you should > be aware of: > > > *The Linux dedicated server now targets the Steam Runtime* > > The Steam Runtime is a common runtime target based on Ubuntu. For srcds, > this largely means linking against a more recent glibc than may be > available in some server distributions. Administrators should check that > the provided beta still runs in their environment of choice. Those who are > on older or incompatible distributions have several options: > > - Switch to a distribution more compatible with the Steam Runtime, such as > Ubuntu LTS > > - Make use of a chroot/container/VM environment to run srcds. The tools > linked below include a script for creating a chroot that can be used for > bootstrapping Steam Runtime environments. > > - Use the Steam Runtime tools linked below combined with some dynamic > linker magic to use the runtime libraries on an incompatible distribution, > e.g.: > > steamrt=/path/to/runtime > export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32" > LD="$steamrt/usr/lib32/ld-linux.so.2" > "$LD" ./srcds_linux "$@" > > More information about the Steam Runtime and utilities for obtaining it > can be found here: https://github.com/ValveSoftware/steam-runtime > > > *The compiler toolchain used for all editions of srcds has changed* > > Along with the client builds, all server builds have been updated to a > newer compiler. Windows builds now use the MSVC2015 tools, while Linux > builds now use a newer edition of GCC with differing command-line > parameters that affect codegen. > > This is expected to break mods that expect certain ABI behaviors or look > for certain signatures in order to hook functions (such as SourceMod). We > have separately spoken with the SourceMod team and they are working on > supporting the new setup. Maintainers of other mods should test them > against the beta release below. > > Our previous warning also indicated that this would change the _srv naming > of the linux binaries. We have decided *not* to adjust this, and the > separate _srv build and naming remains unchanged. > > > *Beta* > > We've made a beta branch available for TF2 with these new changes. The > remaining SDK2013 games will be updated in the near future, and we will > provide a beta for them at that time. > > The beta is compatible with the current TF2 public release - servers may > safely convert to it and continue serving both beta and non-beta clients. > > The beta branch is titled "toolchainbeta" with no required password. It > can be accessed with SteamCMD via: > > app_update 232250 -beta toolchainbeta > > These changes may be promoted to an official release of TF2 as soon as > next week, so we encourage all server administrators to test their setup > against the beta before then. > > > Let me know if you have any questions or concerns > > - John > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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