Yep, sorry got that posted before trying disabling SMAC. Disabled SMAC and it worked better! Will try Ryan's "smac_validate_auth 0"
On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker <voidedwea...@gmail.com> wrote: > smac_validate_auth 0 > > > On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > >> PS: More specifically, on a non-BETA TF2 client, trying to connect to the >> current BETA TF2 server, the client connects, seems to work for a few >> seconds, then throws a dialog with the error: >> >> "Disconnected" (Title) >> "Disconnected: Your client has failed to authorized in time. >> Please reconnect or restart your game." >> >> Restarting the game does not help. Playing on non-BETA TF2 servers seems >> to work fine. >> >> >> On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com> >> wrote: >> >>> Lately I have not been able to successfully connect from a plain >>> (non-Beta) TF2 client to my BETA TF2 server. Has that functionality been >>> broken by a non-beta TF2 client update? >>> >>> On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick <jo...@valvesoftware.com >>> > wrote: >>> >>>> There have been no significant changes after the few fixes mentioned >>>> here on Day 1 (namely, removing libstdc++ from the install) >>>> >>>> On 03/13/2017 02:58 PM, A Fearts wrote: >>>> >>>> Hey John quick question. Have there been any changes to the >>>> toolchainbeta since you first posted it that we might need to recheck stuff >>>> or it is all the same? >>>> >>>> On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick < >>>> jo...@valvesoftware.com> wrote: >>>> >>>>> Reminder, we plan on releasing a normal update with this change this >>>>> week. Server operators are encouraged to double-check that their setup >>>>> works against the toolchainbeta branch to avoid ugly surprises! >>>>> >>>>> - John >>>>> >>>>> On 02/20/2017 02:46 PM, John Schoenick wrote: >>>>> >>>>> Hey everyone, >>>>> >>>>> Following up on the warning email we sent a long while back, we're >>>>> making good on our promise and changing our build toolchains for the >>>>> TF2+SDK2013 games' dedicated server. TF2 is being updated first, with the >>>>> other SDK2013 games to follow. >>>>> >>>>> There are two things that may affect server administrators that you >>>>> should be aware of: >>>>> >>>>> >>>>> *The Linux dedicated server now targets the Steam Runtime* >>>>> >>>>> The Steam Runtime is a common runtime target based on Ubuntu. For >>>>> srcds, this largely means linking against a more recent glibc than may be >>>>> available in some server distributions. Administrators should check that >>>>> the provided beta still runs in their environment of choice. Those who >>>>> are >>>>> on older or incompatible distributions have several options: >>>>> >>>>> - Switch to a distribution more compatible with the Steam Runtime, >>>>> such as Ubuntu LTS >>>>> >>>>> - Make use of a chroot/container/VM environment to run srcds. The >>>>> tools linked below include a script for creating a chroot that can be used >>>>> for bootstrapping Steam Runtime environments. >>>>> >>>>> - Use the Steam Runtime tools linked below combined with some dynamic >>>>> linker magic to use the runtime libraries on an incompatible distribution, >>>>> e.g.: >>>>> >>>>> steamrt=/path/to/runtime >>>>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32" >>>>> LD="$steamrt/usr/lib32/ld-linux.so.2" >>>>> "$LD" ./srcds_linux "$@" >>>>> >>>>> More information about the Steam Runtime and utilities for obtaining >>>>> it can be found here: https://github.com/ValveSoftware/steam-runtime >>>>> >>>>> >>>>> *The compiler toolchain used for all editions of srcds has changed* >>>>> >>>>> Along with the client builds, all server builds have been updated to a >>>>> newer compiler. Windows builds now use the MSVC2015 tools, while Linux >>>>> builds now use a newer edition of GCC with differing command-line >>>>> parameters that affect codegen. >>>>> >>>>> This is expected to break mods that expect certain ABI behaviors or >>>>> look for certain signatures in order to hook functions (such as >>>>> SourceMod). We have separately spoken with the SourceMod team and they >>>>> are >>>>> working on supporting the new setup. Maintainers of other mods should >>>>> test >>>>> them against the beta release below. >>>>> >>>>> Our previous warning also indicated that this would change the _srv >>>>> naming of the linux binaries. We have decided *not* to adjust this, and >>>>> the separate _srv build and naming remains unchanged. >>>>> >>>>> >>>>> *Beta* >>>>> >>>>> We've made a beta branch available for TF2 with these new changes. >>>>> The remaining SDK2013 games will be updated in the near future, and we >>>>> will >>>>> provide a beta for them at that time. >>>>> >>>>> The beta is compatible with the current TF2 public release - servers >>>>> may safely convert to it and continue serving both beta and non-beta >>>>> clients. >>>>> >>>>> The beta branch is titled "toolchainbeta" with no required password. >>>>> It can be accessed with SteamCMD via: >>>>> >>>>> app_update 232250 -beta toolchainbeta >>>>> >>>>> These changes may be promoted to an official release of TF2 as soon as >>>>> next week, so we encourage all server administrators to test their setup >>>>> against the beta before then. >>>>> >>>>> >>>>> Let me know if you have any questions or concerns >>>>> >>>>> - John >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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