1) Have 1 or more bots on the server 2) Have them not move for 3 minutes (or whatever mp_idlemaxtime is set to)
3) They will be kicked (as long as idle kicking is enabled) Video version available at : https://www.youtube.com/watch?v=kDDc2WSDoYM This seems to only happen with bots created directly in the engine and not through end user commands. This specific case is niche but seems to be part of a wider problem of not recognizing bots. Started with the Sep 16 patch, the same one that caused bots to show avatars before being special cased there with just the avatars. I would appreciate a fix for this issue whether bots being treated as humans in general or a specific exemption for bots being kicked. ---- On Fri, 22 Oct 2021 15:59:31 -0700 Eric Smith - erics at valvesoftware.com (via hlds list) <hlds@list.valvesoftware.com> wrote ---- If you have step by step instructions on how to reproduce the problem, it will help. Thanks. -Eric From: mailto:hlds@list.valvesoftware.com <mailto:hlds@list.valvesoftware.com> On Behalf Of Naleksuh Sent: Friday, October 22, 2021 3:49 PM To: hlds <mailto:hlds@list.valvesoftware.com> Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released Hey Eric, ever since the patch on September 16th bots are getting kicked for being idle if they don't move. The cause might be similar to the bug that was causing bots to have avatars. Can a check be made to prevent bots from being kicked for being idle or other stuff like that? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/