1) Have 1 or more bots on the server

2) Have them not move for 3 minutes (or whatever mp_idlemaxtime is set to)

3) They will be kicked (as long as idle kicking is enabled)



Video version available at : https://www.youtube.com/watch?v=kDDc2WSDoYM



This seems to only happen with bots created directly in the engine and not 
through end user commands. This specific case is niche but seems to be part of 
a wider problem of not recognizing bots. Started with the Sep 16 patch, the 
same one that caused bots to show avatars before being special cased there with 
just the avatars.



I would appreciate a fix for this issue whether bots being treated as humans in 
general or a specific exemption for bots being kicked.






---- On Fri, 22 Oct 2021 15:59:31 -0700 Eric Smith - erics at valvesoftware.com 
(via hlds list) <hlds@list.valvesoftware.com> wrote ----



If you have step by step instructions on how to reproduce the problem, it will 
help.

 

Thanks.

 

-Eric

 

 

 

From: mailto:hlds@list.valvesoftware.com <mailto:hlds@list.valvesoftware.com> 
On Behalf Of Naleksuh
 Sent: Friday, October 22, 2021 3:49 PM
 To: hlds <mailto:hlds@list.valvesoftware.com>
 Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released


 

Hey Eric, ever since the patch on September 16th bots are getting kicked for 
being idle if they don't move. The cause might be similar to the bug that was 
causing bots to have

 avatars. Can a check be made to prevent bots from being kicked for being idle 
or other stuff like that?


 





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Reply via email to