We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2288628.
-Eric ----------------------------------------- - Love & War Update - Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update - Partner Taunts can now be performed with the opposing team - Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time - Taunts are no longer equipped in the Action Slot - Pressing the Taunt key in game now brings up the new Taunt Selection menu - Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt - Mann Co. Store - Added 15 new taunts and a taunt bundle - Added 5 new weapons and a weapon bundle - Added 44 new cosmetics and a cosmetic bundle - Added "Taunt" category into the store - Added Mann Co. Stockpile Crate Key - The "Hats" and "Misc" categories have been merged into "Cosmetics" - Items - Added the Mann Co. Stockpile Crate to the droplist - Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items - Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt - Updated Mann Co. Crates to display which Unusual Series they can potentially output - Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange. - Added crafting recipes for newly added weapons - Added Killstreak Kits to MvM for newly added weapons - Added Oz Fortress season 11 tournament medals - Weapon changes and updates - With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full - The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets - The Bushwacka can no longer randomly crit - All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. - All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. - Updated Loch-n-Load reload animation - Sentry bullets are now affected by damage falloff outside of sentry scan range - Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's - Misc Changes - Updated the Halloween holiday to automatically be enabled when the server runs an _event map - Added a check to prevent achievement announcement spam - Converted several weapon models to use the c_models system - Updated the localization files - Bug Fixes - Fixed an exploit where charging Demoman could turn more than allowed - Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits - Fixed The Director's Vision taunt not playing both variations for the Pyro - Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio - Fixed a bug that would sometimes cause items to unequip themselves - Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server - Fixed a regression with the trigger_gravity entity not correctly applying its settings - Fixed another exploit where Engineer buildings could build up a large amount of health - Fixed a server performance issue related to the item_teamflag entity - Fixed the itemtest command - Fixed cosmetics shared between multiple classes not rendering correctly - Updated the cosmetic item list to sort by name - Map Fixes - Updated cp_granary - Removed collision from lights and small props protruding from walls - Fixed collision on fences - Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform - Fixed players shooting through gaps around forward spawn doors - Fixed door protruding through roof on Red's forward spawn - Fixed a collision bug that gave players access to the roof above Red's spawn door - Prevented players from building inside spawn room doors - Adjusted area portals to improve rendering and performance - Updated koth_harvest_final - Added metal panel prop to Blu building, which now mirrors the jump up on the Red side - Small performance increase through prop fade adjustments - Players can no longer build inside spawn doors - Updated pl_upward - Fixed physics debris triggering the payload cart's finale explosion _______________________________________________ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce