Outstanding. Thx a lot for the reply and all of this information. This should
do it but if I need anything else I'll be sure to let ya know. Thx again!

- K2
http://www.hardfought.org

"Paul Kirby" <[EMAIL PROTECTED]> wrote:

> Well I am using the following format:
> 
> If you send the following to the Game server:
> 0000000000 FF FF FF FF 54                                  ....T           
> 
> FF FF FF FF = Packet FLAGS
> T (54) = Server Info request Packet Type.
> 
> You should get the following packet:
> 0000000000 FF FF FF FF 49 04 5B 74 62 63 5D 20 43 6C 61 6E ....I.[tbc] Clan
> 0000000010 20 53 65 72 76 65 72 20 28 42 61 63 6B 75 70 20  Server (Backup 
> 0000000020 53 65 72 76 65 72 29 00 64 65 5F 64 75 73 74 00 Server).de_dust.
> 0000000030 63 73 74 72 69 6B 65 00 43 6F 75 6E 74 65 72 2D cstrike.Counter-
> 0000000040 53 74 72 69 6B 65 3A 20 53 6F 75 72 63 65 00 00 Strike: Source..
> 0000000050 00 00 10 00 64 6C 01 00                         ....dl..        
> 
> FF FF FF FF = Packet FLAGS
> I (49) = SOURCE Server Info response Packet Type (HL2).
> m (6D) = Server Info response Packet Type (HL1).
> 
> Then if you send the following request:
> 0000000000 FF FF FF FF 70 6C 61 79 65 72 73 00             ....players.    
> 
> FF FF FF FF = Packet FLAGS
> players (6C 61 79 65 72 73) = Server Player request Packet Type.
> 00 <- NULL TERMINATOR
> 
> 0000000000 FF FF FF FF 44 01 00 54 68 65 44 75 64 65 00 00 ....D..TheDude..
> 0000000010 00 00 00 EC D1 C8 42                            ......B         
> 
> FF FF FF FF = Packet FLAGS
> players (44) = Server Player response Packet Type.
> 00 <- NULL TERMINATOR
> 
> ---
> 
> The following format is correct as far as I know:
> 
> "T" (SOURCE Server Info Request)
>     Server responds with the following packet:
>     (int32)     -1 (FF FF FF FF)
>     (byte)      ASCII 'I' (info response, S??_INFO)
>     (byte)      protocol version
>     (string)    name of the host / server
>     (string)    name of the map
>     (string)    game directory (i.e. cstrike)
>     (string)    Game description (e.g. "Counter-Strike: Source")
>     (short)     unknown1 variable (Unsure what this is for)
>     (byte)      active client count
>     (byte)      maximum clients allowed
>     (byte)      active bot count
>     (byte)      type of server == 'l' for listen or 'd' for dedicated
>     (byte)      os of server == 'w' for win32 or 'l' for linux
>     (byte)      password on server == 1 or yes, 0, for no
>     (byte)      server is a secure server == 1 for yes, 0 for no
>  
> "players"
>     Server responds with the following packet:
>     (int32)     -1 (FF FF FF FF)
>     (byte)      ASCII 'D' (players response, S2A_PLAYER)
>     (byte)      active client count
> 
>       for each active client
>         (byte)        client number / index
>         (string)      player name
>         (int32)       client's frag total
>         (float32)     client's total time in-game
> 
> Note: Most is not all string variables are NULL TERMINATED.
> 
> Hope this all helps :)
> 
> If you require more info then just let me know :)
> 
> Paul Kirby
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Wed 06 October 2004 06:30
> To: [EMAIL PROTECTED]
> Subject: [hlds_apps] Source query protocol
> 
> I'm looking for information regarding the proper data needed to query a CS:
> Source server so I can display information such as total players vs. players
> online, server name and IP address, current map, etc.
> 
> I know others have successfully done this, but I havent been able to find
> any information on how it was done exactly and what protocol was used. Thx
> in advance for any help.
> 
> - K2
> 
> 
> 
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> 
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