A 9 or 10 player server can't begin to compare to the cpu usage of an 18
player server.  A full 18 player server probably uses somewhere in the area
of at least 5 times more cpu than 10 (my guess, but I'd bet it's close).


----- Original Message -----
From: "Steve W" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 9:13 AM
Subject: Re: [hlds_linux] HLGuard Extremely CPU intensive?


>
> I find this odd, on my server running on a modest PIII750, (with tons of
> ram :) ) hlds uses 0% to 1.3% with or without hlguard there is not a
noticable
> difference. Much of the time the top command uses the CPU more even though
my
> server is full or near full 90% of the time. (9 public +2 reserved HL
> deathmatch)I don't have the bandwidth for more :(
>
> I have stopped using HLGuard though because it wasn't stopping cheaters,
VAC
> isn't available for standard HL - so now what?
> I have only spotted 2 (suspected) cheaters on my server in the last couple
of
> months. One would say ****Recharging**** every couple of seconds and
seemed to
> take a lot of shooting to kill - the other got 5 headshots with a crossbow
in 5
> seconds and said something like "Mystic Multihack - k1ll5 (34) - h34dsh0t5
> (18)" inbetween each kill (the numbers incremented). This last guy I
banned for
> cheating - the first I banned for continuous swearing. Anyone care to add
some
> light on these events.
>
> Steve.
>
>
>
> Quoting Magnus Alakangas|Hector Media AB <[EMAIL PROTECTED]>:
>
> >
> > Hi All!
> >
> > I'd like to point out a warning, HLGuard is extremely CPU intensive.
> > After
> > trying to run 2 FFA servers (20 players) and one match server (10
> > players)
> > on one machine (2.2gHz P4), it was pretty clear that the CPU was totally
> > throttled. Even though it'd seem like 3 servers would be nothing for a
> > brand
> > new 2.2gHz.
> > After some investigation and turning HLguard on/off in critical
> > situations
> > (new round, people meet) the difference was humongous!
> >
> > w/o HLG idling+spiking at 0.5-2 %
> > with HLG idling+spiking at 2-70 (!) %
> > and this only with one server.
> >
> > hence, it was out of my servers pretty quick.
> >
> > Is this something that is going to occur in VAC ?
> > If that's the case then future server hosting doesn't look very good :(
> >
> >
> > /Magnus
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
>
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