Hiho,

Since we all see new strange things happening I'm wondering how the
following stats could be created. Those are true, because there are the
same  output as from TOP (for an interval of 5secs, btw a mapchange is
faster than a sec).

http://www.temporal.ch/work/lag/

We have around 6 cs server running the day and the day after where we made
those stats, but without ANY players on them.
They have been started in an interval of 2min. so they dont make extreme
cpuusages on map changes by adding each's cpu usage. but suddenly, we found
out that nothing helped against those evil hlds processes. Without any
hldsproc's the server runs fine. We dont have the same prob for our
quake3-engine gameservers. And the serversystem is the same as two other
servers we have (without those problems) but they arnt SMP (P4 2.8ghz 1gbram).

so... why do hldsprocesses suddenly all together take 80-100% CPU Usage
with 0players on them for more than (i watched) 5secs? while NOT doing a
mapchange? why all together (are they fighting for cpu time? :/)?

well, im confused.

bye Alex


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