Since we all see new strange things happening I'm wondering how the following stats could be created. Those are true, because there are the same output as from TOP (for an interval of 5secs, btw a mapchange is faster than a sec).
http://www.temporal.ch/work/lag/
We have around 6 cs server running the day and the day after where we made those stats, but without ANY players on them. They have been started in an interval of 2min. so they dont make extreme cpuusages on map changes by adding each's cpu usage. but suddenly, we found out that nothing helped against those evil hlds processes. Without any hldsproc's the server runs fine. We dont have the same prob for our quake3-engine gameservers. And the serversystem is the same as two other servers we have (without those problems) but they arnt SMP (P4 2.8ghz 1gbram).
so... why do hldsprocesses suddenly all together take 80-100% CPU Usage with 0players on them for more than (i watched) 5secs? while NOT doing a mapchange? why all together (are they fighting for cpu time? :/)?
well, im confused.
bye Alex
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