A client-side block then maybe? I was just on a server now with some
script kiddie nick-change flooding. The server didn't crash, but the
resulting lag was pretty awful :-(. The funny thing was that he was
changing nick between "myg0t-ownz-u" and another, just as he was being
shot in the head :-) classic moments

---------------------------------------
Chris Adams
Fragzzhost

T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: 21 October 2004 03:35
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

In a bold display of creativity, m0gely wrote:
> There needs to be some decent flood control built in to the server for
> stuff like this.  Chat spamming and things like this where people are
> spamming name changes etc just shouldn't be allowed.  So if someone
trys
> to change their name 2 times in a round or something they just get a
msg
> "Only one name change per round allowed".  Just like team switching
too
> much.

How would that significantly change anything?  You're still receiving,
acknowledging, and then handling the request, issuing a response...

--
Eric (the Deacon remix)

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