Florian- I am in NO WAY saying that Valve should hurry with the SDK/etc. Or that it's already RTM ready.
HOWEVER, what I -AM- saying is that Valve should actually patch things faster than they are currently. Come on, how many lines of code is that %n bug to fix? Be honest there. After fixing it... How long does it take to re-compile the client/server? Valve is touting Steam as a way to 'Nearly instantly update code/bugs on all their clients seamlessly' ... They have yet to prove they're actually going to do THEIR part of the job though. ~ > > If we had the SDK we could AT LEAST code fixes while Valve does nearly > > nothing with their "Instant patch rollout". > > If you HAD it. But the point is, and you missed that, that the SDK > is still IN THE WORKS, it's not done yet. It's not like it is > sitting on someones harddisk who is just too lazy to pack it up > for release. > And between Valve spending time to get the SDK ready and to a > releasable state and Valve spending time on fixing a bug and > rolling put an update, I'd go for the latter any time. > > Try to understand the implications before replying. > > Florian _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux