Nice.  TY.  Yeah, I cant seem to get the bots to join the server and
play all by themselves.  I tried that switch, bot_join_after_player 0
and 1 and it doesnt work.  Is there a way to change the name of the bots
themselves?  I tried bot_add honda, but that didnt work.


DOH!Scorpion wrote:

Hi,
I tried yesterday to include some bots to my DS.
A great help was "cvarlist bot_" (w/o quotes ;) )
There are 43 cvars/commands for managing bots.
On custom maps the server startet to generate some *.nav-files (i think, there 
are the waypoints stored). When generating nav-file,
there is heavy cpu-load on the server.

To fill my server with 4 dynamic bots (a human player joins, a bot left the 
game) i use this little skript in my server.cfg:

[SNIP]
bot_prefix "]SH-BOT["  //BOT-Clan
bot_add Wade           // first bot, to activate the fill process
bot_join_team "any"      //Bot�s join any team
bot_join_after_player 0  //Bots join w/o human player - seems buggy
bot_chatter "normal"     //Normal bot chat
bot_auto_vacate 1        //a human joins, a bot leaves the game
bot_difficulty 2        // Bot Skill. 0=easy, 1=normal, 2=hard, 3=expert
bot_quota 4             // max. bots
bot_quota_mode "fill"   // invite the bots ;)
bot_kick "]SH-BOT[ Wade"
[/SNIP]

The "bot_add Wade" will start the filling, and the "bot_kick.." will remove the 
manually added bot.

Hope, i could help a little bit.


Greetz DOH!Scorpion aka Ulf

---------------------
visit us @ http://www.doh-clan.de
CS:S  @ server.doh-clan.de:27015
HL�MP @ server.doh-clan.de:27030
CoD   @ server.doh-clan.de:28960
UT2004@ server.doh-clan.de:7777:7787


-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Thursday, January 20, 2005 11:08 PM To: [email protected] Subject: [hlds_linux] CS:S Bots

Is there a page somewhere describing how they work on a  CS:S DS, and how to 
set them up?  I couldnt find anything.


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