Nice. TY. Yeah, I cant seem to get the bots to join the server and play all by themselves. I tried that switch, bot_join_after_player 0 and 1 and it doesnt work. Is there a way to change the name of the bots themselves? I tried bot_add honda, but that didnt work.
DOH!Scorpion wrote:
Hi, I tried yesterday to include some bots to my DS. A great help was "cvarlist bot_" (w/o quotes ;) ) There are 43 cvars/commands for managing bots. On custom maps the server startet to generate some *.nav-files (i think, there are the waypoints stored). When generating nav-file, there is heavy cpu-load on the server.
To fill my server with 4 dynamic bots (a human player joins, a bot left the game) i use this little skript in my server.cfg:
[SNIP] bot_prefix "]SH-BOT[" //BOT-Clan bot_add Wade // first bot, to activate the fill process bot_join_team "any" //Bot�s join any team bot_join_after_player 0 //Bots join w/o human player - seems buggy bot_chatter "normal" //Normal bot chat bot_auto_vacate 1 //a human joins, a bot leaves the game bot_difficulty 2 // Bot Skill. 0=easy, 1=normal, 2=hard, 3=expert bot_quota 4 // max. bots bot_quota_mode "fill" // invite the bots ;) bot_kick "]SH-BOT[ Wade" [/SNIP]
The "bot_add Wade" will start the filling, and the "bot_kick.." will remove the manually added bot.
Hope, i could help a little bit.
Greetz DOH!Scorpion aka Ulf
--------------------- visit us @ http://www.doh-clan.de CS:S @ server.doh-clan.de:27015 HL�MP @ server.doh-clan.de:27030 CoD @ server.doh-clan.de:28960 UT2004@ server.doh-clan.de:7777:7787
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Thursday, January 20, 2005 11:08 PM To: [email protected] Subject: [hlds_linux] CS:S Bots
Is there a page somewhere describing how they work on a CS:S DS, and how to set them up? I couldnt find anything.
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