Hi all,

I have a linux server which keeps seg faulting on a certain map, typically when the map gets full at 16 players. It seg faults about every 15 minutes when full but it can stay up longer. I have a feeling there is something this map uses that is causing the server to crash - but the map should not be able to crash the server so it is likely there is some sort of bug in the source ds. It happens with this map on multiple servers, some which are not mine also - so I am fairly certain it is nothing hardware related. This particular server is Fedora Core 1 with latest updates. If someone from valve contacts me offlist I can provide server login info if they need it.

Basically, the server will crash and restart.

Here is what the logs show (stripped steam ids):

File l0301002.log:

L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22><STEAM_0:1:xxx><Rebels>" killed "STuNT<15><STEAM_0:1:xxx><Combine>" with "smg1_grenade"
L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4><STEAM_0:0:xxx><Combine>" killed "47<12><STEAM_0:0:xxx><Rebels>" with "rpg_missile"
L 03/01/2005 - 01:05:35: "yjp<23><STEAM_ID_PENDING><>" connected, address "142.179.110.13:xxx"
L 03/01/2005 - 01:05:35: "47<12><STEAM_0:0:xxx><Rebels>" killed "NeverKl3ver<17><STEAM_0:0:xxx><Combine>" with "combine_ball"
L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10><STEAM_0:1:xxx><Rebels>" killed "[DOJ]Klinger<11><STEAM_0:0:xxx><Combine>" with "smg1_grenade"
L 03/01/2005 - 01:05:49: "gunclapper.gunz<14><STEAM_0:0:xxx><Combine>" say " yeah but it takes from the game if everyone on my team did it no one would be fighting "
L 03/01/2005 - 01:05:51: "rich2113<19><STEAM_0:0:5749691><Combine>" disconnected (reason "Disconnect by user.")
L 03/01/2005 - 01:05:51: "rich2113<19><STEAM_0:0:5749691><Unassigned>" committed suicide with "smg1"
L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22><STEAM_0:1:xxx><Rebels>" killed "mat20<3><STEAM_0:1:xxx><Combine>" with "smg1_grenade"
L 03/01/2005 - 01:05:58: "gunclapper.gunz<14><STEAM_0:0:xxx><Combine>" say " [


The log file literally ends there.

Next log file l0301003.log:

L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") (game "/home/steam/hl2mp") (version "2301")
L 03/01/2005 - 01:07:20: Log file closed


Next log file l0301004.log:

L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") (game "/home/steam/hl2mp") (version "2301")
L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"
L 03/01/2005 - 01:07:20: server cvars start
L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20"
L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30"
L 03/01/2005 - 01:07:20: "mp_teamplay" = "1"
L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000"
L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"
L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0"
L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0"


A core file is created, the one for this particular reset is core.7952

Made available here:

http://hl2dm2.aurig.us/core.7952

This is about all I know, I've tried to dig a bit deeper but going into unknown waters here :)

Parsed the file with strings, output is here:

http://hl2dm2.aurig.us/core.txt

Also ran gdb on the core dump, here is the reason for the core file:

Core was generated by `./srcds_i686 -console -game hl2mp +map ctf_2fort_b7 +maxplayers 20 -autoupdate'.
Program terminated with signal 11, Segmentation fault.
#0 0x016ddbdd in ?? ()



So basically, I'm stuck with an annoying crash and no idea whats causing it. This was happening before and after the last steam update. Any insight would be appreciated!


-Dave








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