IPv6 in US, yes at least 1/2 a decade, in europe, they may have parts set with IPv6, in which case, implementing this in the near future would not be such a dumb idea. And also considering that right now IPv6 > IPv4 & vice versa translations are possible. Just not multicast traffic yet.
On 7/17/05, Steve Dalberg <[EMAIL PROTECTED]> wrote: > Ok, it appears that you have heard about multicast, but haven't actually > tried to use it... First thing, the application (server and client) > would have to support it... Second, this would only work on a LAN or > enterprise environment, as internet carriers do not share multicast > routing info. And if it were a LAN, why bother, since bandwidth is not > an issue... Lastly, and I'm not sure on this, but I don't believe that > all updates from a server to client are identical, but I'm not sure... > Could be, in which case if everything above was obviated, then it would > work. > > IPv6 does address this, as Multicast addresses will be a subset of IPv6 > larger networks, but it is still unclear of carriers will support actual > multicasting. Still about a decade off anyways (except for those in > Asia maybe) > > krio the d34d1 wrote: > > >why not to use multicast, probably as an option, for server -> clients > >packet flow? > >lets see. > >let "a" be the ammount of bytes to be send to specify a full one > >player state at a frame(coords or whatever) > >let "n" be the number of players. > > > >current way, if i get it right: > >clients -> server: a*n > >server -> clients: a*n*n (should be a*n*(n-1) but world isnt perfect) > >sum: a*(n+n*n) > >example 32 players: a*1056 > > > >multicast way: > >clients -> server: a*n > >server -> clients: a*n > >sum: 2*a*n > >example 32 players: a*64 > > > > > >that would erm cut like 93.9% of bandwidth used on a 32 slot server? > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- DJ Fadyeyev Founder e-Plutonia _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux