Doing a brilliant job as always..
----- Original Message -----
From: "Joel Dickson" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Wednesday, December 21, 2005 12:40 PM
Subject: RE: [hlds_linux] Crashes
Here goes....
Valve release a dodgy update.
A few hours later another one was released that fixed the fuk up.
For those few hours thousands of CSS servers around the world went down.
Still no comment from Valve as to why.
Thanks Valve, we love you soooo much :)
Joel
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, 21 December 2005 8:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes
Goodmorning lol,
Can someone just summarize me with whats going on? I don't want to read
all
45 replies.
Cheers
Ryan
----- Original Message -----
From: "Alex Bergin" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Wednesday, December 21, 2005 8:17 AM
Subject: RE: [hlds_linux] Crashes
Kill the process, and try manually updating.
Thankyou Valve and Alfred for fixing the servers..
- Alex
My Update is still failing.
Updating server using Steam.
Checking bootstrapper version ...
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
/gameservers/servers/dustx1/srcds_run: line 297: 3056 Aborted
$CMD -game "$GAME"
Wed Dec 21 02:19:40 CST 2005: Steam Update failed, ignoring.
Is anyone else having this problem too?
Regards,
Joel
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian
"Duck" Holmes
Sent: Wednesday, 21 December 2005 6:00 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Crashes
New update pushed about 10 minutes ago, fixed mine
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok
Sent: Wednesday, December 21, 2005 1:44 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes
My server just came back up. Hosting is with Clanservers.com so dont
know
if its something they did or Valve.
Dagok
----- Original Message -----
From: "Ed Simson" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Tuesday, December 20, 2005 11:37 PM
Subject: Re: [hlds_linux] Crashes
Looks like we just wait this one out, not to flame anyone or sound
like an ass but I must ask. Was this patch tested? This seems like
a
show stopper which should have shown up early on.
Ed
On 12/21/05, Jens Werner <[EMAIL PROTECTED]> wrote:
Same here:
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
./srcds_run: line 344: 7749 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a
debug.log
to
help with solving this problem
All css server down... :-(
Jens
Scott Pettit wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Okay so suddenly all my source servers just died and went into a
crash
> loop:
>
> Attempted to create unknown entity type
event_queue_saveload_proxy!
> Game.dll loaded for "Counter-Strike: Source"
> ./srcds_run: line 344: 25043 Segmentation fault $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a
debug.log to
> help with solving this problem
> Wed Dec 21 14:50:31 NZDT 2005: Server restart in 10 seconds
>
> They vary from AMD64's running Ubuntu 64bit to P4 3.06's running
Fedora
> Core 4.
>
> Anyone else seeing this?
>
> -Scott
> --
>
>
> _______________________________________________
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