Nixuja, runing a 66tickrate CSS server ir a pain in the ass on some maps,
like inferno, where are lots of stuff to calculate. I preffer 44.

----- Original Message -----
From: "Ian mu" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Friday, July 28, 2006 6:24 PM
Subject: Re: [hlds_linux] A 100tick 20slot pub server


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[ Picked text/plain from multipart/alternative ]
We don't do 100 tick larger servers at all (although depends on your
definition of large). Too many odd issues, we'll always go with what we can
pretty much guarantee will be a good playable performance wih 66 tick.
Personally I wish Valve would just clamp em all at 66 and ditch people from
using 33 & 100 and inbetween so everyone knows what a server should play
like, but that would probably be heresy or something ;).

On 7/28/06, Tyler Cook <[EMAIL PROTECTED]> wrote:

VALVe says putting the tickrate higher than default at all is subject
to performace issues, blah blah blah.... but CSS Is a better game with
a higher tickrate... so I guess u gotta cus your losses with the high
CPU usage.

On 7/28/06, Rónai György <[EMAIL PROTECTED]> wrote:
> Hi!
>
> First of all, i am new to this list, so greetings :) Ive read the last
> month of Archive.
> I am not new to the server thing, i own some CSS servers since the
release.
>
> So my question. I have set up a new box now, it has Debian 2.6.17.6
> (1000Hz), on a P4 2.8 Ghz HT, with 2GB RAM, etc. This box is just for
> srcds, nothing else runs on it.
> The first priority is a 100 tick public server (a fun one, with custom
> maps etc), a 20 slot one. I run it at
> sv_minrate 2000
> sv_maxrate 30000
> sv_maxupdaterate 100
> +fps_max 600
> (mani admin, and some simple eventscrips + vip mod with sourceMM)
>
> with clients settings forced to
> cl_updaterate 100
> cl_cmdrate 100
> rate 25000
> (cl_interp 0.1)
>
> This server is running since 2 weeks, now here are my observations
> (didnt have much to do with 100 tick servers yet).
> 1. 75% of the maps run good. Some 15% has minimal lags, and there are
> 10% that does higher lag, and/or serious bugs (doors not opening etc).
> AND, the worst map is not a custom one, but militia, and inferno from
> Valve. VERY bad choke occurs in some areas, at almost all players. The
> ther 8% only has 1-2 choke, at several areas, so they are playable. We
> have some ~110 maps overall on it.
> 2. Some people complain about warping players. This does not affect all
> players, only some 5-8%. Why is this? Do they have a low bandwith rate,
> or low cpu specs, or what could cause this? Is it possible, that they
> can not cope with the high rates? Is it a problem, that they can not
> hold a 100fps (wich were the best for 100 tick), or more a bw problem,
> or something else? The weird about is, that sometimes i have seen that
> too, on bigger maps, from high distances. But at the next run of those
> map, there was no problem anymore..
> 3. The servers fps is 80% at 496FPS, sometimes drops to 250 (never seen
> lower). The CPU load with 16 ppl is between 36-58%. And it has a full
> 100Mbit bw. So the server cant be a problem. What if i want to put up
> some warservers, on the same box? Can i go for 100 tick, or it will be a
> problem? Has anybody experience with such a box, and multiple srcds
> processes?
> 4. The movement on the 100 tick pubserver seems to be a little less
> smooth in some cases, as on other servers. Can i adjust something else,
> to make it more comfortable? The hitgreg is perfect, ppl are really
> impressed, how good it works in firefights.
> 5. I have tried to set it back to 66 tick, but there was a big
> resistance from the players :) And, what wonders me, the CPU load did
> not drop as i expected, only about 5-8%.
>
> So if anyone has experience with those things, give me some hints :)
> Thanks
>
> Locutus
>
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