oh what a great idea why didn't anyone ever think of that before!?!1one

hint: I don't know of anyone that "hardcodes memory offsets."  We use as
dynamic methods as we can, but breakage is inevitable across large updates.

There's two solutions to this problem.  One is actually listening to
server-side developers and the other is pre-releasing binaries to
server-side developers.  Given the track record of almost two years, I
don't see anything changing.

In the meantime, us developers try to help each other out during updates
so we can all fix things within a week.  It generally works out okay as
long as you're patient and supportive of the people doing the work.

   ---bail
   http://www.bailopan.net/


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released

That's all true. One thing does confuse me a bit -- when you guys at Valve
are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know the update stops one of those
mods from working, perhaps a "heads up" to the mods you also use would be a
nice thing to do? Something along the lines of: "sorry guys, hope you're not
busy this weekend..." would probably do.

Apart from that, meh... change happens. The update itself is really very
good.

On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote:

Oh well, deal with it. I did. And my servers are all running fine.
Software updates almost always break something on third party mods.

This has been happening since valve started. Alfred dealt with this
with Adminmod.

You whining is not going to change a thing. And if your running a
business, explain to your clients that addons will be disabled to
there is a fix.

And if you run a gaming community and rent a server. You just have to
wait for the mods to be updated. Not the end of the world.. Its just a
game.

Oh, and the servers still run without mods.. :-)


On 8/26/06, Thiesson Johann wrote:


The fact that every update broke the work of the HL community is a
bad thing, and is not normal. I think there isn't anything to add to
this.



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