indeed, our server was exploited by the "glock fountain." it crashed our hosted dual opteron, 2gb, 1000fps hyper server. it's a buy-toss-buy (repeat until cash<weapon price) script readily available on the intraweb. it's becoming the latest fad in the anti-dwp fanboy club, and it's a challenge to beat.
On 11/25/06, ics <[EMAIL PROTECTED]> wrote:
Can we have somekind of limiter on buying guns, for example 10 same weapons max per player? Reason why i am requesting this is that i recently played on a server which used dynamicpricing. 3 guys after few rounds bought glocks (costs 38$ each) with all the money they had and there was large piles of those at spawn. They used somekind of automated script so it happened in instant. The buying isnt problem but everyones fps really went down and playing because impossible. Any of you server admins who have used mani-admin to give pile of weapons know that the fps really goes down after that. Since according to stats, glock will cost around 1$ in the future, i sadly expect that we see more of this happening in the future and admins cant be around 24/7. -ics _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
-- [Mmmm]stuttering.john .gc "Together we spawn." [EMAIL PROTECTED] http://www.gamerscoalition.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux