That is what is slowing things down, we are working with various ops to
try to find why they are seeing higher CPU usage than we see.

- Alfred

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred
>
> Any luck getting some optimisations for more economical CPU usage
> done as
> well as part of these updates?
>
> The amount of time this beta is taking is personally making me very
> scared
> about just how much CPU SRCDS is going to require to run well.
>
> Cheers
>
> On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> We have released an update to the beta that fixes the crashing some
>> people have seen on launch with the most recent beta. This update is
>> for Linux only. You can get the update by running the hldsupdatetool
>> with the "-beta srcds0407" flag. No other changes are in this update
>> apart from that change, we are working on another update for later
>> in the week with more changes.
>>
>> - Alfred
>>
>> Alfred Reynolds wrote:
>>> We have done another update to the Source Engine Dedicated server
>>> beta. This one is a BIG update, in particular we have added a pure
>>> server mode (can you say whoop?).
>>>
>>> To get the beta run the hldsupdatetool with "-beta srcds0407". To
>>> test the pure server functionality you also need to run the beta
>>> client, you do this by adding "-beta srcds0407" to your Steam
>>> command line.
>>>
>>> This version also fixed several reported bugs when using
>>> "sv_master_legacy_mode 0", please try it again if you found bugs
>>> with this setting previously.
>>>
>>>
>>> Detailed changes for this beta update are:
>>>
>>> - In-game server browser only shows human players in the player
>>> counts column. Bots column now shows number of bots instead of a
>>> "some bots" / "no bots" icon. - Fixed servers with bots reporting
>>> incorrect number of bots when sv_master_legacy_mode was set to 0.
>>> - Fixed user names reported as "unconnected" when > 32k players had
>>> connected to the server.
>>> - Expanded the disconnect reason dialog.
>>> - Make sv_contact FCVAR_NOTIFY
>>> - Added a "cl_language" cvar that seeds itself from
>>> HKEY_CURRENT_USER\Software\Valve\Steam\Language.
>>> - Added IServerGameClients::NetworkIDValidated
>>> - Made maximum rate 1000Kb/s.
>>>
>>> Pure Servers
>>>  ============
>>>
>>>  Server can now force the client to match the server's files. If the
>>> server sets sv_pure to 1, it'll load
>>>  pure_server_whitelist.txt from the game path, which specifies sets
>>> of files that are allowed to come from
>>>  Steam, allowed to come from disk, and require CRC checks.
>>>
>>>  When the client connects to a server and receives the whitelist, it
>>> reloads resources that may be "dirty"
>>>  (like the client loaded the file off disk but the server only
>>> allows the file to come from Steam).
>>>
>>>  The server can set sv_pure_trace to show which files clients are
>>>  requesting CRCs for. By default, the server will just show a
>>>  warning when a client has a mismatched file. If they set
>>> sv_pure_kick_clients to 1, then the server will kick clients that
>>> have mismatching files.
>>>
>>> - Alfred
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM
>>> To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
>>> Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>>>
>>> There is an update to the beta. Run the update tool again with the
>>> beta parameter ("-beta srcds0407") to get the update.
>>>
>>> This update fixes the lagging problem seen earlier in the week when
>>> certain backend services are unavailable.
>>>
>>> - Alfred
>>>
>>> Alfred Reynolds wrote:
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
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>>>
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>>
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>
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