[ Converted text/html to text/plain ] Ran almost 20 custom maps since the update on our 100 tick 18 slot server, with full players, and no one noticed any lag. (3.6Ghz P4, 1GB Ram, Debian Etch) Locutus Ronny Schedel írta:
Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] _____________ NOD32 2320 (20070609) Információ _____________ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://www.nod32.hu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux