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Ran almost 20 custom maps since the update on our 100 tick 18 slot server,
with full players, and no one noticed any lag.
(3.6Ghz P4, 1GB Ram, Debian Etch)
Locutus
Ronny Schedel írta:

Hello,
after the last update we discover strange problems:
- some round starts cause a lag problem, end of rounds too (lags are some
seconds)
- bombs can be planted after the round end (after seeing the connection
warning)
- after round start the spectator cam stays at the start position (eye view
of a player), after many seconds it moves to the correct position of the
player
- ...
Do we need a special library version or kernel settings to solve these
problems, again?
System: Core 2 Duo, Debian Etch, 2 GB RAM
Not to mention that all was running fine before this update, nothing
changed...
Best regards
Ronny Schedel
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