We have same issue on one of the servers, CPU seems to go 100% for 0,1 seconds time to time and exactly same lag issues as described below. Its 2,4GHz server with 24 players on linux. Other 2 servers are fine and this really bugs us out.
-ics Ronny Schedel kirjoitti:
Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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