So as of this last update (tonights) its fixed?

On 10/2/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> woohoo, thanks Mike!
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, October 02, 2007 8:35 PM
> Subject: RE: [hlds_linux] TF2 Mapcycle?
>
>
> > Hi-
> >
> > I'm the guy who broke this and it is now fixed and will be out in the
> > next TF2 update. Sorry for the inconvenience.
> >
> > The bright side is that after the update you can now put the same map in
> > multiple spots in the mapcycle.txt file. So you could have a map cycle
> > file that looks like this if you want:
> >
> > cp_granary
> > ctf_2fort
> > cp_gravelpit
> > ctf_2fort
> > cp_dustbowl
> > cp_granary
> > cp_well
> > ctf_2fort
> > tc_hydro
> >
> > This was a longstanding bug that I fixed before the last update, but the
> > fix ended up causing the "random next map issue". Sorry again for the
> > trouble and thanks for your patience.
> >
> > -Mike Durand
> > Valve
> >
>
>
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