So as of this last update (tonights) its fixed? On 10/2/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > woohoo, thanks Mike! > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, October 02, 2007 8:35 PM > Subject: RE: [hlds_linux] TF2 Mapcycle? > > > > Hi- > > > > I'm the guy who broke this and it is now fixed and will be out in the > > next TF2 update. Sorry for the inconvenience. > > > > The bright side is that after the update you can now put the same map in > > multiple spots in the mapcycle.txt file. So you could have a map cycle > > file that looks like this if you want: > > > > cp_granary > > ctf_2fort > > cp_gravelpit > > ctf_2fort > > cp_dustbowl > > cp_granary > > cp_well > > ctf_2fort > > tc_hydro > > > > This was a longstanding bug that I fixed before the last update, but the > > fix ended up causing the "random next map issue". Sorry again for the > > trouble and thanks for your patience. > > > > -Mike Durand > > Valve > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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