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Well, I was just repeating what Mike had said.  You did have it like:

map1
map1
map2
map2
map3
map3

Right?

"Saint K." <[EMAIL PROTECTED]> wrote: Hi,

doesnt seem to work, its concequently skipping 3 maps (listed behind
eachother).

Well, guess i'll just wait for an update ;)

Thanks!
----- Original Message -----
From: "Dan E"
To:
Sent: Wednesday, October 03, 2007 4:26 PM
Subject: Re: [hlds_linux] TF2 Mapcycle?


> --
> [ Picked text/plain from multipart/alternative ]
>
> "it is now fixed and will be out in the next TF2 update."
>
> So not yet.  Temp fix = doubling up all maps in mapcycle.
>
>
>
> "Saint K."  wrote: Hi,
>
> Is it correct that the map cyle is still not fixed after this mornings
> update?
>
> My server contains the default map list, but is playing 3 maps over and
> over
> again, and mostly twice behind eachother.
>
> Maps it plays;
> granery
> gravelpit
> 2fort
>
> Saint K.
> ----- Original Message -----
> From: "Kevin Ottalini"
> To:
> Sent: Wednesday, October 03, 2007 5:49 AM
> Subject: Re: [hlds_linux] TF2 Mapcycle?
>
>
>> woohoo, thanks Mike!
>>
>> ----- Original Message -----
>> From: "Mike Durand"
>> To:
>> Sent: Tuesday, October 02, 2007 8:35 PM
>> Subject: RE: [hlds_linux] TF2 Mapcycle?
>>
>>
>>> Hi-
>>>
>>> I'm the guy who broke this and it is now fixed and will be out in the
>>> next TF2 update. Sorry for the inconvenience.
>>>
>>> The bright side is that after the update you can now put the same map in
>>> multiple spots in the mapcycle.txt file. So you could have a map cycle
>>> file that looks like this if you want:
>>>
>>> cp_granary
>>> ctf_2fort
>>> cp_gravelpit
>>> ctf_2fort
>>> cp_dustbowl
>>> cp_granary
>>> cp_well
>>> ctf_2fort
>>> tc_hydro
>>>
>>> This was a longstanding bug that I fixed before the last update, but the
>>> fix ended up causing the "random next map issue". Sorry again for the
>>> trouble and thanks for your patience.
>>>
>>> -Mike Durand
>>> Valve
>>>
>>
>>
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>>
>>
>
>
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