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"it is now fixed and will be out in the next TF2 update."

So not yet.  Temp fix = doubling up all maps in mapcycle.



"Saint K." <[EMAIL PROTECTED]> wrote: Hi,

Is it correct that the map cyle is still not fixed after this mornings
update?

My server contains the default map list, but is playing 3 maps over and over
again, and mostly twice behind eachother.

Maps it plays;
granery
gravelpit
2fort

Saint K.
----- Original Message -----
From: "Kevin Ottalini"
To:
Sent: Wednesday, October 03, 2007 5:49 AM
Subject: Re: [hlds_linux] TF2 Mapcycle?


> woohoo, thanks Mike!
>
> ----- Original Message -----
> From: "Mike Durand"
> To:
> Sent: Tuesday, October 02, 2007 8:35 PM
> Subject: RE: [hlds_linux] TF2 Mapcycle?
>
>
>> Hi-
>>
>> I'm the guy who broke this and it is now fixed and will be out in the
>> next TF2 update. Sorry for the inconvenience.
>>
>> The bright side is that after the update you can now put the same map in
>> multiple spots in the mapcycle.txt file. So you could have a map cycle
>> file that looks like this if you want:
>>
>> cp_granary
>> ctf_2fort
>> cp_gravelpit
>> ctf_2fort
>> cp_dustbowl
>> cp_granary
>> cp_well
>> ctf_2fort
>> tc_hydro
>>
>> This was a longstanding bug that I fixed before the last update, but the
>> fix ended up causing the "random next map issue". Sorry again for the
>> trouble and thanks for your patience.
>>
>> -Mike Durand
>> Valve
>>
>
>
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>
>


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