-- [ Picked text/plain from multipart/alternative ] "it is now fixed and will be out in the next TF2 update."
So not yet. Temp fix = doubling up all maps in mapcycle. "Saint K." <[EMAIL PROTECTED]> wrote: Hi, Is it correct that the map cyle is still not fixed after this mornings update? My server contains the default map list, but is playing 3 maps over and over again, and mostly twice behind eachother. Maps it plays; granery gravelpit 2fort Saint K. ----- Original Message ----- From: "Kevin Ottalini" To: Sent: Wednesday, October 03, 2007 5:49 AM Subject: Re: [hlds_linux] TF2 Mapcycle? > woohoo, thanks Mike! > > ----- Original Message ----- > From: "Mike Durand" > To: > Sent: Tuesday, October 02, 2007 8:35 PM > Subject: RE: [hlds_linux] TF2 Mapcycle? > > >> Hi- >> >> I'm the guy who broke this and it is now fixed and will be out in the >> next TF2 update. Sorry for the inconvenience. >> >> The bright side is that after the update you can now put the same map in >> multiple spots in the mapcycle.txt file. So you could have a map cycle >> file that looks like this if you want: >> >> cp_granary >> ctf_2fort >> cp_gravelpit >> ctf_2fort >> cp_dustbowl >> cp_granary >> cp_well >> ctf_2fort >> tc_hydro >> >> This was a longstanding bug that I fixed before the last update, but the >> fix ended up causing the "random next map issue". Sorry again for the >> trouble and thanks for your patience. >> >> -Mike Durand >> Valve >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

