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Here's some alternatives for ResGen that work with the Source engine:

Pakrat - Java based, quite advanced:
http://www.geocities.com/cofrdrbob/pakrat.html

MAN - Map analyst, simple and works well.
http://www.map-lounge.de/man/index.html

Bsp2res - Custom written, similar to MAN.
http://stas.mail15.com/bsp2res_en.html

Hopefully one of those is what you're looking for.

On 10/22/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Manually, you can pull the .ent file with a tool like GCFScape at
> (nemesis.thewavelength.net) and look through it.  It probably wouldn't be
> too hard to make a tool to list them out and check the file system to see
> if
> they're there.  If you discover an automated method please post!
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins
> Sent: Sunday, October 21, 2007 3:12 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] map and related files.
>
> Counter Strike: Source
>
> I host some maps that I obtained by downloading them when I played on
> someone else's server.  I can easily find the .bsp file on my PC and copy
> it
> to my Linux server.  But how can I determine what other custom files are
> needed to play that map?
>
> On my PC the map will look just fine.  However, other players complain
> about
> the purple stuff on the walls.  So I know I am missing something.  I
> played
> one such map on my laptop and I also see the purple.  The console does not
> have any errors related to missing files.
>
> One such map is break_world_center_gunmod_beta.bsp.  I am hosting it now
> if
> you want to look.  69.251.118.155:27015
>
> Oh, I did look for files with a similar time stamp.  I did not find any.
> Maybe the files were already downloaded when I played another map by the
> same author.
>
> Thanks,
> Guy
>
>
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