A required update for Team Fortress 2 and it's dedicated server have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include the following:

Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
- Players can use tag filtering to find servers running the custom rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

- Added protection against voice command spamming. Dramatic reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps
like Dustbowl and GravelPit
- Fixed "lastdisguise" command not remembering if you were disguised as
your own team
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and
"slot10" cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active
round timer shows less than 60 seconds
- Fixed "-maxplayers" on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not related
to individual player stats)

Jason



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