I'm getting this:

[S_API FAIL] SteamAPI_Init() failed; unable to update local
steamclient. Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running
instance of Steam, or a local steamclient.dll.
************************************************
*  Unable to load Steam support library.       *
*  This server will operate in LAN mode only.  *
************************************************


On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]> wrote:
> I'm assuming this is normal/ignorable?
>
> Game.dll loaded for "L4D - Normal"
> Server is hibernating
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> Game supporting (2) split screen players
> maxplayers set to 14
> Child 2 aborted with signal 11
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
> of Steam, or a local steamclient.dll.
> got status map=l4d_dem_hospital01_apartment;players=0
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
> of Steam, or a local steamclient.dll.
>
>
> Chris Green wrote:
>> For -fork, you'll need to let the port be auto-assigned. We may do something 
>> about this for launch, as it can make some things annoying.
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve 
>> Sumichrast
>> Sent: Thursday, November 06, 2008 6:00 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
>>
>> Anyone care to share what they're using for launch parameters/cvars?
>>
>> I'm going: ./srcds_run -game left4dead +map
>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
>> server.cfg
>>
>> In server.cfg I have the hostname specified and the rcon_password
>> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
>> difficulty levels, though -- are those dynamically configured through
>> the match maker/Director?  Ideas?
>>
>> it'd be nice to have some insight on this, scheduled launch is an hour
>> away and I've got people wanting servers! :)
>>
>>
>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]> wrote:
>>
>>> Any idea on the L4D .cfg files?  Server CVARs would be nice as well!
>>>
>>> Thanks,
>>>
>>> Ryan
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>>
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>
>
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