It's out.

Chris Green a écrit :
> There's an update coming.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Olsen
> Sent: Thursday, November 06, 2008 7:49 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
>
> Thats what I get too, Any ideas?
>
>
> Steve Sumichrast wrote:
>   
>> I'm getting this:
>>
>>
>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
>> steamclient. Continuing with current version anyway.
>> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
>> instance of Steam, or a local steamclient.dll.
>> ************************************************
>> *  Unable to load Steam support library.       *
>> *  This server will operate in LAN mode only.  *
>> ************************************************
>>
>>
>> On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]> wrote:
>>
>>     
>>> I'm assuming this is normal/ignorable?
>>>
>>> Game.dll loaded for "L4D - Normal"
>>> Server is hibernating
>>> ConVarRef test_progression_loop doesn't point to an existing ConVar
>>> Game supporting (2) split screen players
>>> maxplayers set to 14
>>> Child 2 aborted with signal 11
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>>> Continuing with current version anyway.
>>> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
>>> of Steam, or a local steamclient.dll.
>>> got status map=l4d_dem_hospital01_apartment;players=0
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>>> Continuing with current version anyway.
>>> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
>>> of Steam, or a local steamclient.dll.
>>>
>>>
>>> Chris Green wrote:
>>>
>>>       
>>>> For -fork, you'll need to let the port be auto-assigned. We may do 
>>>> something about this for launch, as it can make some things annoying.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve 
>>>> Sumichrast
>>>> Sent: Thursday, November 06, 2008 6:00 AM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
>>>>
>>>> Anyone care to share what they're using for launch parameters/cvars?
>>>>
>>>> I'm going: ./srcds_run -game left4dead +map
>>>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
>>>> server.cfg
>>>>
>>>> In server.cfg I have the hostname specified and the rcon_password
>>>> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
>>>> difficulty levels, though -- are those dynamically configured through
>>>> the match maker/Director?  Ideas?
>>>>
>>>> it'd be nice to have some insight on this, scheduled launch is an hour
>>>> away and I've got people wanting servers! :)
>>>>
>>>>
>>>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
>>>>         
>>>>> Any idea on the L4D .cfg files?  Server CVARs would be nice as well!
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Ryan
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>>>>>
>>>>>
>>>>>
>>>>>           
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>>>>
>>>>         
>>> _______________________________________________
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>>>
>>>
>>>       
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>>
>>     
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>   


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