"We" belive 1000FPS servers give the best gaming/aiming experience for 
pro-players.

Using 1000FPS on public server is waste of resources if you're hosting 
company, but if you have gaming project and 1-2 pub servers - you make your 
server be the best in the list of available public servers.

-.-.-.-.-.-.-.-.-.-.-.-
en3my
 www.2Po.eu

----- Original Message ----- 
From: "AnAkIn ." <[EMAIL PROTECTED]>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_linux@list.valvesoftware.com>
Sent: Thursday, November 13, 2008 6:58 PM
Subject: Re: [hlds_linux] The 1000fps problem


> Why do you want 1000 FPS servers?
>
> 2008/11/13 Faustas Buškevičius <[EMAIL PROTECTED]>
>
>> What are the chances of sustaining 980+ fps on a public server with
>> 20+ players and max rates ?
>>
>> On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote:
>> > Interesting, it looks like a bug in documentation. I'll test it on
>> > brand new dual E5335 xeon server.
>> >
>> > Kveri
>> >
>> > Sent from my iPhone
>> >
>> > On 13 Nov 2008, at 08:00, "John" <[EMAIL PROTECTED]> 
>> > wrote:
>> >
>> >> Gary:
>> >>
>> >>>> With -pingboost 2, HL1 actually uses select() for its delays.
>> >>>
>> >>> -pingboost 2 uses alarm(), -pingboost 1 uses select()
>> >>
>> >> I was careful to check this before I originally posted; what I said
>> >> about
>> >> was accurate, as least at the OS level. You can confirm this with
>> >> "strace".
>> >> I see output like this for -pingboost 2:
>> >>
>> >> ...
>> >> gettimeofday({1226558338, 85065}, NULL) = 0
>> >> gettimeofday({1226558338, 85091}, NULL) = 0
>> >> gettimeofday({1226558338, 85122}, NULL) = 0
>> >> gettimeofday({1226558338, 85147}, NULL) = 0
>> >> gettimeofday({1226558338, 85170}, NULL) = 0
>> >> select(1, NULL, NULL, NULL, {0, 1000})  = 0 (Timeout)
>> >> select(1, [0], NULL, NULL, {0, 0})      = 0 (Timeout)
>> >> gettimeofday({1226558338, 85971}, NULL) = 0
>> >> gettimeofday({1226558338, 85996}, NULL) = 0
>> >> recvfrom(5, 0xbfa3efe4, 4010, 0, 0xbfa3ff90, 0xbfa3efcc) = -1 EAGAIN
>> >> (Resource temporarily unavailable)
>> >> gettimeofday({1226558338, 86058}, NULL) = 0
>> >> gettimeofday({1226558338, 86083}, NULL) = 0
>> >> gettimeofday({1226558338, 86102}, NULL) = 0
>> >> gettimeofday({1226558338, 86120}, NULL) = 0
>> >> gettimeofday({1226558338, 86161}, NULL) = 0
>> >> ...
>> >>
>> >> In constrast, -pingboost 1 gives output like this:
>> >>
>> >> gettimeofday({1226558633, 60244}, NULL) = 0
>> >> gettimeofday({1226558633, 60272}, NULL) = 0
>> >> recvfrom(5, 0xbfb5ecb4, 4010, 0, 0xbfb5fc60, 0xbfb5ec9c) = -1 EAGAIN
>> >> (Resource temporarily unavailable)
>> >> gettimeofday({1226558633, 60340}, NULL) = 0
>> >> gettimeofday({1226558633, 60360}, NULL) = 0
>> >> gettimeofday({1226558633, 60388}, NULL) = 0
>> >> gettimeofday({1226558633, 60415}, NULL) = 0
>> >> gettimeofday({1226558633, 60442}, NULL) = 0
>> >> setitimer(ITIMER_REAL, {it_interval={0, 0}, it_value={0, 1000}},
>> >> NULL) = 0
>> >> pause()                                 = ? ERESTARTNOHAND (To be
>> >> restarted)
>> >> --- SIGALRM (Alarm clock) @ 0 (0) ---
>> >> rt_sigaction(SIGALRM, {0x804a910, [ALRM], SA_RESTART}, {0x804a910,
>> >> [ALRM],
>> >> SA_RESTART}, 8) = 0
>> >> setitimer(ITIMER_REAL, {it_interval={0, 0}, it_value={0, 1000}},
>> >> NULL) = 0
>> >> sigreturn()                             = ? (mask now [])
>> >> select(1, [0], NULL, NULL, {0, 0})      = 0 (Timeout)
>> >>
>> >> It sounds like Valve flipped the definitions of the functions since
>> >> creating
>> >> the versions you posted.
>> >>
>> >> With our kernel configuration, load-balancing, etc, both -pingboost 1
>> >> and -pingboost 2 provide very stable framerates with extremely low
>> >> jitter.
>> >> On a Core2-based machine, we typically see a stable ~982fps with -
>> >> pingboost
>> >> 1 and a stable 1000fps with -pingboost 2. Rarely, either method will
>> >> dip
>> >> slightly. Typically with -pingboost 2, the dips are into the upper
>> >> 990s.
>> >>
>> >> -John
>> >>
>> >>
>> >> _______________________________________________
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>> >
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>> >
>>
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