ah crap... you too?!... Ferenc Kovacs schreef: > 2008/11/14 Valtteri Kiviniemi <[EMAIL PROTECTED]> > >> I've been testing 1000fps gameservers myself and i found after long >> research a kernel + patch combination that gives always 1000fps (with >> pingboost2). It stays on 1000fps constantly even with many players on >> server and multiple 1000fps servers on the same hardware. It didn't even >> use much CPU. >> >> I still consider the perfect kernel as some kind of business secret so >> im not telling anything more than that its possible with pingboost2 + >> real time patchset from /Ingo Molnár. Rest you have to figure out >> yourself. =)/ >> >> kabukiUkie kirjoitti: >>> This is the best we got it to with our configuration and pingboost 2. >> Output >>> from console stats (output from rcon stats are more consistently 1000). >> : >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 142.87 231.76 5059 7723 1000.00 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 143.05 229.28 5059 7723 980.39 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 143.02 230.85 5059 7723 984.25 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 143.26 232.51 5059 7723 981.35 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 141.28 232.72 5059 7723 956.02 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 142.59 234.15 5059 7723 505.31 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 144.81 237.62 5059 7723 492.85 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 143.50 237.01 5059 7723 946.07 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 142.39 235.56 5059 7723 492.37 20 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 141.01 227.23 5059 7723 975.61 20 >>> statsDropped sway adr * mysway.net from server >>> Reason: Client sent 'drop' >>> >>> CPU In Out Uptime Users FPS Players >>> 0.00 127.23 203.21 5059 7723 975.61 19 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 126.72 197.65 5059 7723 928.51 19 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 129.82 198.30 5059 7723 970.87 19 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 136.97 213.33 5059 7723 948.77 19 >>> stats >>> CPU In Out Uptime Users FPS Players >>> 0.00 140.09 223.73 5059 7723 1000.00 19 >>> >>> top: >>> PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND >>> 16994 ndsg2 20 0 273m 256m 7608 S 38 7.8 1508:40 hlds_i686 >>> >>> >>> On Fri, Nov 14, 2008 at 2:38 PM, Kveri <[EMAIL PROTECTED]> wrote: >>> >>> >>>> I think stable 980+ fps on 20 slot public with 20 players is not >> possible. >>>> Kveri >>>> >>>> Kveri wrote / napísal(a): >>>> >>>>> Why do you need 980+ fps on public? >>>>> >>>>> It's waste of resources, and no hardware can handle that. >>>>> >>>>> Kveri >>>>> >>>>> Faustas Buškevičius wrote / napísal(a): >>>>> >>>>> >>>>>> What are the chances of sustaining 980+ fps on a public server with >>>>>> 20+ players and max rates ? >>>>>> >>>>>> On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote: >>>>>> >>>>>> >>>>>> >>>>>>> Interesting, it looks like a bug in documentation. I'll test it on >>>>>>> brand new dual E5335 xeon server. >>>>>>> >>>>>>> Kveri >>>>>>> >>>>>>> Sent from my iPhone >>>>>>> >>>>>>> On 13 Nov 2008, at 08:00, "John" <[EMAIL PROTECTED]> >>>>>>> >>>> wrote: >>>> >>>>>>> >>>>>>>> Gary: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>>> With -pingboost 2, HL1 actually uses select() for its delays. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> -pingboost 2 uses alarm(), -pingboost 1 uses select() >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> I was careful to check this before I originally posted; what I said >>>>>>>> about >>>>>>>> was accurate, as least at the OS level. You can confirm this with >>>>>>>> "strace". >>>>>>>> I see output like this for -pingboost 2: >>>>>>>> >>>>>>>> ... >>>>>>>> gettimeofday({1226558338, 85065}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 85091}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 85122}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 85147}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 85170}, NULL) = 0 >>>>>>>> select(1, NULL, NULL, NULL, {0, 1000}) = 0 (Timeout) >>>>>>>> select(1, [0], NULL, NULL, {0, 0}) = 0 (Timeout) >>>>>>>> gettimeofday({1226558338, 85971}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 85996}, NULL) = 0 >>>>>>>> recvfrom(5, 0xbfa3efe4, 4010, 0, 0xbfa3ff90, 0xbfa3efcc) = -1 EAGAIN >>>>>>>> (Resource temporarily unavailable) >>>>>>>> gettimeofday({1226558338, 86058}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 86083}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 86102}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 86120}, NULL) = 0 >>>>>>>> gettimeofday({1226558338, 86161}, NULL) = 0 >>>>>>>> ... >>>>>>>> >>>>>>>> In constrast, -pingboost 1 gives output like this: >>>>>>>> >>>>>>>> gettimeofday({1226558633, 60244}, NULL) = 0 >>>>>>>> gettimeofday({1226558633, 60272}, NULL) = 0 >>>>>>>> recvfrom(5, 0xbfb5ecb4, 4010, 0, 0xbfb5fc60, 0xbfb5ec9c) = -1 EAGAIN >>>>>>>> (Resource temporarily unavailable) >>>>>>>> gettimeofday({1226558633, 60340}, NULL) = 0 >>>>>>>> gettimeofday({1226558633, 60360}, NULL) = 0 >>>>>>>> gettimeofday({1226558633, 60388}, NULL) = 0 >>>>>>>> gettimeofday({1226558633, 60415}, NULL) = 0 >>>>>>>> gettimeofday({1226558633, 60442}, NULL) = 0 >>>>>>>> setitimer(ITIMER_REAL, {it_interval={0, 0}, it_value={0, 1000}}, >>>>>>>> NULL) = 0 >>>>>>>> pause() = ? ERESTARTNOHAND (To be >>>>>>>> restarted) >>>>>>>> --- SIGALRM (Alarm clock) @ 0 (0) --- >>>>>>>> rt_sigaction(SIGALRM, {0x804a910, [ALRM], SA_RESTART}, {0x804a910, >>>>>>>> [ALRM], >>>>>>>> SA_RESTART}, 8) = 0 >>>>>>>> setitimer(ITIMER_REAL, {it_interval={0, 0}, it_value={0, 1000}}, >>>>>>>> NULL) = 0 >>>>>>>> sigreturn() = ? (mask now []) >>>>>>>> select(1, [0], NULL, NULL, {0, 0}) = 0 (Timeout) >>>>>>>> >>>>>>>> It sounds like Valve flipped the definitions of the functions since >>>>>>>> creating >>>>>>>> the versions you posted. >>>>>>>> >>>>>>>> With our kernel configuration, load-balancing, etc, both -pingboost >> 1 >>>>>>>> and -pingboost 2 provide very stable framerates with extremely low >>>>>>>> jitter. >>>>>>>> On a Core2-based machine, we typically see a stable ~982fps with - >>>>>>>> pingboost >>>>>>>> 1 and a stable 1000fps with -pingboost 2. Rarely, either method will >>>>>>>> dip >>>>>>>> slightly. Typically with -pingboost 2, the dips are into the upper >>>>>>>> 990s. >>>>>>>> >>>>>>>> -John >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>> please visit: >>>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> >>>> please visit: >>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > /me built a perpetum mobile and a water-car but I don't bother to tell you. > > Tyrael > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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