2008/11/14 Valtteri Kiviniemi <[EMAIL PROTECTED]> > I've been testing 1000fps gameservers myself and i found after long > research a kernel + patch combination that gives always 1000fps (with > pingboost2). It stays on 1000fps constantly even with many players on > server and multiple 1000fps servers on the same hardware. It didn't even > use much CPU. > > I still consider the perfect kernel as some kind of business secret so > im not telling anything more than that its possible with pingboost2 + > real time patchset from /Ingo Molnár. Rest you have to figure out > yourself. =)/ > > kabukiUkie kirjoitti: > > This is the best we got it to with our configuration and pingboost 2. > Output > > from console stats (output from rcon stats are more consistently 1000). > : > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 142.87 231.76 5059 7723 1000.00 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 143.05 229.28 5059 7723 980.39 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 143.02 230.85 5059 7723 984.25 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 143.26 232.51 5059 7723 981.35 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 141.28 232.72 5059 7723 956.02 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 142.59 234.15 5059 7723 505.31 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 144.81 237.62 5059 7723 492.85 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 143.50 237.01 5059 7723 946.07 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 142.39 235.56 5059 7723 492.37 20 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 141.01 227.23 5059 7723 975.61 20 > > statsDropped sway adr * mysway.net from server > > Reason: Client sent 'drop' > > > > CPU In Out Uptime Users FPS Players > > 0.00 127.23 203.21 5059 7723 975.61 19 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 126.72 197.65 5059 7723 928.51 19 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 129.82 198.30 5059 7723 970.87 19 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 136.97 213.33 5059 7723 948.77 19 > > stats > > CPU In Out Uptime Users FPS Players > > 0.00 140.09 223.73 5059 7723 1000.00 19 > > > > top: > > PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND > > 16994 ndsg2 20 0 273m 256m 7608 S 38 7.8 1508:40 hlds_i686 > > > > > > On Fri, Nov 14, 2008 at 2:38 PM, Kveri <[EMAIL PROTECTED]> wrote: > > > > > >> I think stable 980+ fps on 20 slot public with 20 players is not > possible. > >> > >> Kveri > >> > >> Kveri wrote / napísal(a): > >> > >>> Why do you need 980+ fps on public? > >>> > >>> It's waste of resources, and no hardware can handle that. > >>> > >>> Kveri > >>> > >>> Faustas Buškevičius wrote / napísal(a): > >>> > >>> > >>>> What are the chances of sustaining 980+ fps on a public server with > >>>> 20+ players and max rates ? > >>>> > >>>> On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote: > >>>> > >>>> > >>>> > >>>>> Interesting, it looks like a bug in documentation. I'll test it on > >>>>> brand new dual E5335 xeon server. > >>>>> > >>>>> Kveri > >>>>> > >>>>> Sent from my iPhone > >>>>> > >>>>> On 13 Nov 2008, at 08:00, "John" <[EMAIL PROTECTED]> > >>>>> > >> wrote: > >> > >>>>> > >>>>> > >>>>>> Gary: > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> With -pingboost 2, HL1 actually uses select() for its delays. > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> -pingboost 2 uses alarm(), -pingboost 1 uses select() > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> I was careful to check this before I originally posted; what I said > >>>>>> about > >>>>>> was accurate, as least at the OS level. You can confirm this with > >>>>>> "strace". > >>>>>> I see output like this for -pingboost 2: > >>>>>> > >>>>>> ... > >>>>>> gettimeofday({1226558338, 85065}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 85091}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 85122}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 85147}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 85170}, NULL) = 0 > >>>>>> select(1, NULL, NULL, NULL, {0, 1000}) = 0 (Timeout) > >>>>>> select(1, [0], NULL, NULL, {0, 0}) = 0 (Timeout) > >>>>>> gettimeofday({1226558338, 85971}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 85996}, NULL) = 0 > >>>>>> recvfrom(5, 0xbfa3efe4, 4010, 0, 0xbfa3ff90, 0xbfa3efcc) = -1 EAGAIN > >>>>>> (Resource temporarily unavailable) > >>>>>> gettimeofday({1226558338, 86058}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 86083}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 86102}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 86120}, NULL) = 0 > >>>>>> gettimeofday({1226558338, 86161}, NULL) = 0 > >>>>>> ... > >>>>>> > >>>>>> In constrast, -pingboost 1 gives output like this: > >>>>>> > >>>>>> gettimeofday({1226558633, 60244}, NULL) = 0 > >>>>>> gettimeofday({1226558633, 60272}, NULL) = 0 > >>>>>> recvfrom(5, 0xbfb5ecb4, 4010, 0, 0xbfb5fc60, 0xbfb5ec9c) = -1 EAGAIN > >>>>>> (Resource temporarily unavailable) > >>>>>> gettimeofday({1226558633, 60340}, NULL) = 0 > >>>>>> gettimeofday({1226558633, 60360}, NULL) = 0 > >>>>>> gettimeofday({1226558633, 60388}, NULL) = 0 > >>>>>> gettimeofday({1226558633, 60415}, NULL) = 0 > >>>>>> gettimeofday({1226558633, 60442}, NULL) = 0 > >>>>>> setitimer(ITIMER_REAL, {it_interval={0, 0}, it_value={0, 1000}}, > >>>>>> NULL) = 0 > >>>>>> pause() = ? ERESTARTNOHAND (To be > >>>>>> restarted) > >>>>>> --- SIGALRM (Alarm clock) @ 0 (0) --- > >>>>>> rt_sigaction(SIGALRM, {0x804a910, [ALRM], SA_RESTART}, {0x804a910, > >>>>>> [ALRM], > >>>>>> SA_RESTART}, 8) = 0 > >>>>>> setitimer(ITIMER_REAL, {it_interval={0, 0}, it_value={0, 1000}}, > >>>>>> NULL) = 0 > >>>>>> sigreturn() = ? (mask now []) > >>>>>> select(1, [0], NULL, NULL, {0, 0}) = 0 (Timeout) > >>>>>> > >>>>>> It sounds like Valve flipped the definitions of the functions since > >>>>>> creating > >>>>>> the versions you posted. > >>>>>> > >>>>>> With our kernel configuration, load-balancing, etc, both -pingboost > 1 > >>>>>> and -pingboost 2 provide very stable framerates with extremely low > >>>>>> jitter. > >>>>>> On a Core2-based machine, we typically see a stable ~982fps with - > >>>>>> pingboost > >>>>>> 1 and a stable 1000fps with -pingboost 2. Rarely, either method will > >>>>>> dip > >>>>>> slightly. Typically with -pingboost 2, the dips are into the upper > >>>>>> 990s. > >>>>>> > >>>>>> -John > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>>> > >>>>>> > >>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> > >> please visit: > >> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >> please visit: > >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > /me built a perpetum mobile and a water-car but I don't bother to tell you.
Tyrael _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux